104 lines
3.2 KiB
Text
104 lines
3.2 KiB
Text
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[gd_scene load_steps=1 format=2]
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[sub_resource id=1 type="ArrayMesh"]
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resource_name = "Cube"
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surfaces/0 = {
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"primitive":4,
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"arrays":[
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Vector3Array(0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0),
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Vector3Array(0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0),
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FloatArray(-1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0),
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null, ; no Vertex Colors,
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Vector2Array(0.625, 1.0, 0.375, 0.75, 0.375, 1.0, 0.625, 0.75),
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null, ; No UV2,
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null, ; No Bones,
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null, ; No Weights,
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IntArray(0, 2, 1, 0, 1, 3)
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],
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"morph_arrays":[]
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}
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surfaces/1 = {
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"primitive":4,
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"arrays":[
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Vector3Array(1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0),
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Vector3Array(0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0),
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FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0),
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null, ; no Vertex Colors,
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Vector2Array(0.625, 0.75, 0.375, 0.5, 0.375, 0.75, 0.625, 0.5),
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null, ; No UV2,
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null, ; No Bones,
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null, ; No Weights,
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IntArray(0, 2, 1, 0, 1, 3)
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],
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"morph_arrays":[]
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}
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surfaces/2 = {
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"primitive":4,
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"arrays":[
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Vector3Array(0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0),
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Vector3Array(-1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0),
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FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0),
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null, ; no Vertex Colors,
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Vector2Array(0.625, 0.5, 0.375, 0.25, 0.375, 0.5, 0.625, 0.25),
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null, ; No UV2,
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null, ; No Bones,
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null, ; No Weights,
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IntArray(0, 2, 1, 0, 1, 3)
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],
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"morph_arrays":[]
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}
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surfaces/3 = {
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"primitive":4,
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"arrays":[
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Vector3Array(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0),
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Vector3Array(0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0),
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FloatArray(1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0),
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null, ; no Vertex Colors,
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Vector2Array(0.625, 0.25, 0.375, 0.0, 0.375, 0.25, 0.625, 0.0),
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null, ; No UV2,
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null, ; No Bones,
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null, ; No Weights,
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IntArray(0, 2, 1, 0, 1, 3)
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],
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"morph_arrays":[]
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}
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surfaces/4 = {
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"primitive":4,
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"arrays":[
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Vector3Array(1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0),
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Vector3Array(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0),
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FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0),
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null, ; no Vertex Colors,
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Vector2Array(0.375, 0.5, 0.125, 0.25, 0.125, 0.5, 0.375, 0.25),
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null, ; No UV2,
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null, ; No Bones,
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null, ; No Weights,
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IntArray(0, 2, 1, 0, 1, 3)
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],
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"morph_arrays":[]
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}
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surfaces/5 = {
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"primitive":4,
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"arrays":[
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Vector3Array(0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0),
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Vector3Array(0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0),
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FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0),
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null, ; no Vertex Colors,
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Vector2Array(0.875, 0.5, 0.625, 0.25, 0.625, 0.5, 0.875, 0.25),
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null, ; No UV2,
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null, ; No Bones,
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null, ; No Weights,
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IntArray(0, 2, 1, 0, 1, 3)
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],
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"morph_arrays":[]
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}
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[node type="Spatial" name="Scene"]
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[node name="reference_box" type="MeshInstance" parent="."]
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mesh = SubResource(1)
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visible = true
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transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)
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