khanat-assets---3d-godot-cl.../shaders/waterfall/water_tap.tscn

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[gd_scene load_steps=4 format=2]
[sub_resource type="ParticlesMaterial" id=1]
[sub_resource type="SpatialMaterial" id=3]
flags_transparent = true
albedo_color = Color( 0.533333, 0.768627, 0.745098, 0.764706 )
[sub_resource type="CylinderMesh" id=2]
material = SubResource( 3 )
top_radius = 0.05
bottom_radius = 0.06
height = 1.6
[node name="water_tap" type="Spatial"]
[node name="particles" type="Particles" parent="."]
transform = Transform( 1, 0, 0, 0, 0.15, 0, 0, 0, 1, 0, 0, 0 )
visibility_aabb = AABB( -2.39364, -2.25282, -4, 4.78728, 4.50564, 8 )
process_material = SubResource( 1 )
draw_passes = 3
draw_pass_1 = SubResource( 2 )
draw_pass_2 = null
draw_pass_3 = null