49 lines
1.4 KiB
Text
49 lines
1.4 KiB
Text
[gd_scene load_steps=7 format=2]
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[ext_resource path="res://textures/atlas/particles_water/heavy_falling_water_heavyFallingWater2.png" type="Texture" id=1]
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[sub_resource type="ParticlesMaterial" id=1]
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emission_shape = 2
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emission_box_extents = Vector3( 0.015, 0.015, 0.045 )
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gravity = Vector3( 0, -11, 0 )
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initial_velocity = 0.4
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initial_velocity_random = 0.4
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angular_velocity = 8.99995e-039
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color = Color( 0.427451, 0.745098, 0.796078, 1 )
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[sub_resource type="SpatialMaterial" id=2]
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flags_unshaded = true
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vertex_color_use_as_albedo = true
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params_blend_mode = 1
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params_cull_mode = 2
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params_billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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albedo_texture = ExtResource( 1 )
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[sub_resource type="QuadMesh" id=3]
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material = SubResource( 2 )
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[sub_resource type="SpatialMaterial" id=4]
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flags_unshaded = true
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params_blend_mode = 1
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params_billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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albedo_texture = ExtResource( 1 )
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[sub_resource type="QuadMesh" id=5]
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material = SubResource( 4 )
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[node name="water_tap" type="Spatial"]
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[node name="particles" type="Particles" parent="."]
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transform = Transform( 0.1, 0, 0, 0, 0.15, 0, 0, 0, 1, 0, 0, 0 )
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amount = 60
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visibility_aabb = AABB( -2.39364, -2.25282, -4, 4.78728, 4.50564, 8 )
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process_material = SubResource( 1 )
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draw_passes = 2
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draw_pass_1 = SubResource( 3 )
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draw_pass_2 = SubResource( 5 )
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