khanat-assets---3d-godot-cl.../shaders/waterfall/water_tap.tscn
2019-05-02 22:13:25 +02:00

49 lines
1.4 KiB
Text

[gd_scene load_steps=7 format=2]
[ext_resource path="res://textures/atlas/particles_water/heavy_falling_water_heavyFallingWater2.png" type="Texture" id=1]
[sub_resource type="ParticlesMaterial" id=1]
emission_shape = 2
emission_box_extents = Vector3( 0.015, 0.015, 0.045 )
gravity = Vector3( 0, -11, 0 )
initial_velocity = 0.4
initial_velocity_random = 0.4
angular_velocity = 8.99995e-039
color = Color( 0.427451, 0.745098, 0.796078, 1 )
[sub_resource type="SpatialMaterial" id=2]
flags_unshaded = true
vertex_color_use_as_albedo = true
params_blend_mode = 1
params_cull_mode = 2
params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_texture = ExtResource( 1 )
[sub_resource type="QuadMesh" id=3]
material = SubResource( 2 )
[sub_resource type="SpatialMaterial" id=4]
flags_unshaded = true
params_blend_mode = 1
params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_texture = ExtResource( 1 )
[sub_resource type="QuadMesh" id=5]
material = SubResource( 4 )
[node name="water_tap" type="Spatial"]
[node name="particles" type="Particles" parent="."]
transform = Transform( 0.1, 0, 0, 0, 0.15, 0, 0, 0, 1, 0, 0, 0 )
amount = 60
visibility_aabb = AABB( -2.39364, -2.25282, -4, 4.78728, 4.50564, 8 )
process_material = SubResource( 1 )
draw_passes = 2
draw_pass_1 = SubResource( 3 )
draw_pass_2 = SubResource( 5 )