khanat-assets---3d-godot-cl.../previewer/sky.gd

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1.5 KiB
GDScript

extends Sprite
onready var global_v=get_tree().get_root().get_node("previewer")
func _ready():
pass
func _process(delta):
self.material.set("shader_param/iTime",global_v.iTime)
self.material.set("shader_param/iFrame",global_v.iFrame)
func cov_scb(value):
self.material.set("shader_param/COVERAGE",float(value))
func thick_scb(value):
self.material.set("shader_param/THICKNESS",value)
func absb_scb(value):
self.material.set("shader_param/ABSORPTION",float(value))
func step_scb(value):
self.material.set("shader_param/STEPS",value)
export var sun_position = Vector3(0.0, 1.0, 0.0) setget set_sun_position, get_sun_position
func set_sun_position(new_position):
sun_position = new_position
if self.material:
self.material.set_shader_param("sun_pos", sun_position)
# _trigger_update_sky()
func get_sun_position():
return sun_position
func set_time_of_day(hours, directional_light, horizontal_angle = 0.0):
var sun_position = Vector3(0.0, -100.0, 0.0)
sun_position = sun_position.rotated(Vector3(1.0, 0.0, 0.0), hours * PI / 12.0)
sun_position = sun_position.rotated(Vector3(0.0, 1.0, 0.0), horizontal_angle)
if directional_light:
var t = directional_light.transform
t.origin = sun_position
directional_light.transform = t.looking_at(Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0))
directional_light.light_energy = 1.0 - clamp(abs(hours - 12.0) / 6.0, 0.0, 1.0)
# and update our sky
set_sun_position(sun_position)