gros nettoyage/renomage/deplacement.
This commit is contained in:
parent
2ad93ba6c0
commit
ccd332e34d
9 changed files with 586 additions and 2148 deletions
File diff suppressed because it is too large
Load diff
|
@ -20,11 +20,11 @@ const MAX_SLOPE_ANGLE = 40
|
||||||
|
|
||||||
var MOUSE_SENSITIVITY = 0.05
|
var MOUSE_SENSITIVITY = 0.05
|
||||||
|
|
||||||
onready var camera_rotation = $Camera_rotation_helper
|
onready var camera_rotation = $camera_rotation_helper
|
||||||
onready var camera = $Camera_rotation_helper/Camera
|
onready var camera = $camera_rotation_helper/camera
|
||||||
onready var player_infos_billboard = $infos_spatial/character_infos_billboard
|
onready var player_infos_billboard = $infos_spatial/character_infos_billboard
|
||||||
onready var player_mesh = $MeshInstance
|
onready var player_mesh = $mesh_instance
|
||||||
onready var flashlight = $MeshInstance/Flashlight
|
onready var flashlight = $mesh_instance/flashlight
|
||||||
|
|
||||||
### Caractéristiques du personnage.
|
### Caractéristiques du personnage.
|
||||||
var douleur = 0
|
var douleur = 0
|
||||||
|
@ -97,9 +97,9 @@ func process_input(delta):
|
||||||
vel.y = 0
|
vel.y = 0
|
||||||
|
|
||||||
if Input.is_action_pressed( "ui_face_cam" ):
|
if Input.is_action_pressed( "ui_face_cam" ):
|
||||||
$Camera_rotation_helper/face_camera.make_current()
|
$camera_rotation_helper/face_camera.make_current()
|
||||||
elif Input.is_action_just_released( "ui_face_cam" ):
|
elif Input.is_action_just_released( "ui_face_cam" ):
|
||||||
$Camera_rotation_helper/Camera.make_current()
|
$camera_rotation_helper/camera.make_current()
|
||||||
|
|
||||||
|
|
||||||
func process_movement(delta):
|
func process_movement(delta):
|
||||||
|
@ -194,5 +194,5 @@ func show_infos():
|
||||||
########
|
########
|
||||||
#### Cameras
|
#### Cameras
|
||||||
func show_third_person_camera():
|
func show_third_person_camera():
|
||||||
$Camera_rotation_helper/Camera.make_current()
|
$camera_rotation_helper/camera.make_current()
|
||||||
|
|
|
@ -1,11 +1,13 @@
|
||||||
[gd_scene load_steps=8 format=2]
|
[gd_scene load_steps=9 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://game_scene/Game/Character/Character.gd" type="Script" id=1]
|
[ext_resource path="res://game_scene/Game/Character/Character.gd" type="Script" id=1]
|
||||||
[ext_resource path="res://game_scene/Game/Character/infos_spatial.gd" type="Script" id=2]
|
[ext_resource path="res://game_scene/Game/Character/infos_spatial.gd" type="Script" id=2]
|
||||||
[ext_resource path="res://game_scene/character_infos_billboard.tscn" type="PackedScene" id=3]
|
[ext_resource path="res://game_scene/character_infos_billboard.tscn" type="PackedScene" id=3]
|
||||||
[ext_resource path="res://assets/test/suzanne/suzanne.obj" type="ArrayMesh" id=4]
|
[ext_resource path="res://game_scene/suzanne/suzanne_shape_keys.escn" type="PackedScene" id=4]
|
||||||
|
[ext_resource path="res://game_scene/suzanne/suzanne.obj" type="ArrayMesh" id=5]
|
||||||
|
|
||||||
[sub_resource type="Shader" id=2]
|
|
||||||
|
[sub_resource type="Shader" id=1]
|
||||||
|
|
||||||
code = "shader_type spatial;
|
code = "shader_type spatial;
|
||||||
render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_schlick_ggx;
|
render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_schlick_ggx;
|
||||||
|
@ -44,10 +46,10 @@ void fragment() {
|
||||||
}
|
}
|
||||||
"
|
"
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id=3]
|
[sub_resource type="ShaderMaterial" id=2]
|
||||||
|
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
shader = SubResource( 2 )
|
shader = SubResource( 1 )
|
||||||
shader_param/albedo = Color( 1, 1, 1, 1 )
|
shader_param/albedo = Color( 1, 1, 1, 1 )
|
||||||
shader_param/specular = 0.5
|
shader_param/specular = 0.5
|
||||||
shader_param/metallic = 0.0
|
shader_param/metallic = 0.0
|
||||||
|
@ -60,13 +62,13 @@ shader_param/uv1_offset = Vector3( 0, 0, 0 )
|
||||||
shader_param/uv2_scale = Vector3( 1, 1, 1 )
|
shader_param/uv2_scale = Vector3( 1, 1, 1 )
|
||||||
shader_param/uv2_offset = Vector3( 0, 0, 0 )
|
shader_param/uv2_offset = Vector3( 0, 0, 0 )
|
||||||
|
|
||||||
[sub_resource type="SphereShape" id=1]
|
[sub_resource type="SphereShape" id=3]
|
||||||
|
|
||||||
radius = 0.520354
|
radius = 0.520354
|
||||||
|
|
||||||
[node name="Character" type="KinematicBody" index="0"]
|
[node name="character" type="KinematicBody" index="0"]
|
||||||
|
|
||||||
transform = Transform( 0.371345, 0, 0, 0, 0.218854, 0, 0, 0, 0.371345, -0.00167466, -0.475751, 6.02408 )
|
transform = Transform( 0.371345, 0, 0, 0, 0.218854, 0, 0, 0, 0.371345, -0.00167466, 0.0124722, 6.02408 )
|
||||||
input_ray_pickable = false
|
input_ray_pickable = false
|
||||||
input_capture_on_drag = false
|
input_capture_on_drag = false
|
||||||
collision_layer = 1
|
collision_layer = 1
|
||||||
|
@ -83,7 +85,7 @@ _sections_unfolded = [ "Axis Lock", "Transform", "collision" ]
|
||||||
|
|
||||||
[node name="infos_spatial" type="Spatial" parent="." index="0"]
|
[node name="infos_spatial" type="Spatial" parent="." index="0"]
|
||||||
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, -9.56715e-015, 0, 1, -4.65661e-010, 5.47657, 0 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, -9.56715e-015, 0, 1, -4.65661e-010, 2.47932, -0.0688725 )
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 2 )
|
||||||
|
|
||||||
[node name="character_infos_billboard" parent="infos_spatial" index="0" instance=ExtResource( 3 )]
|
[node name="character_infos_billboard" parent="infos_spatial" index="0" instance=ExtResource( 3 )]
|
||||||
|
@ -93,11 +95,13 @@ mouse_filter = 2
|
||||||
mouse_default_cursor_shape = 2
|
mouse_default_cursor_shape = 2
|
||||||
_sections_unfolded = [ "Mouse", "Rect", "Size Flags", "Visibility" ]
|
_sections_unfolded = [ "Mouse", "Rect", "Size Flags", "Visibility" ]
|
||||||
|
|
||||||
[node name="Camera_rotation_helper" type="Spatial" parent="." index="1"]
|
[node name="camera_rotation_helper" type="Spatial" parent="." index="1"]
|
||||||
|
|
||||||
[node name="Camera" type="Camera" parent="Camera_rotation_helper" index="0"]
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0730682, 0 )
|
||||||
|
|
||||||
transform = Transform( 1, 0, 0, 0, 0.972208, 0.397244, 0, -0.137979, 0.972208, 0, 6.00296, 1.22667 )
|
[node name="camera" type="Camera" parent="camera_rotation_helper" index="0"]
|
||||||
|
|
||||||
|
transform = Transform( 1, 0, 0, 0, 0.972209, 0.397244, 0, -0.137979, 0.972208, 0, 2.71489, 0.896517 )
|
||||||
keep_aspect = 1
|
keep_aspect = 1
|
||||||
cull_mask = 1048575
|
cull_mask = 1048575
|
||||||
environment = null
|
environment = null
|
||||||
|
@ -112,10 +116,9 @@ near = 0.05
|
||||||
far = 10000.0
|
far = 10000.0
|
||||||
_sections_unfolded = [ "Transform" ]
|
_sections_unfolded = [ "Transform" ]
|
||||||
|
|
||||||
[node name="face_camera" type="Camera" parent="Camera_rotation_helper" index="1"]
|
[node name="face_camera" type="Camera" parent="camera_rotation_helper" index="1"]
|
||||||
|
|
||||||
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 5.06689, -2.96733 )
|
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 1.91278, -2.96733 )
|
||||||
visible = false
|
|
||||||
keep_aspect = 1
|
keep_aspect = 1
|
||||||
cull_mask = 1048575
|
cull_mask = 1048575
|
||||||
environment = null
|
environment = null
|
||||||
|
@ -130,26 +133,13 @@ near = 0.05
|
||||||
far = 10000.0
|
far = 10000.0
|
||||||
_sections_unfolded = [ "Transform" ]
|
_sections_unfolded = [ "Transform" ]
|
||||||
|
|
||||||
[node name="MeshInstance" type="MeshInstance" parent="." index="2"]
|
[node name="suzanne" type="Spatial" parent="." index="2" instance=ExtResource( 4 )]
|
||||||
|
|
||||||
transform = Transform( -0.281766, 0, -2.3459e-008, 0, 0.491282, 0, 2.46328e-008, 0, -0.26834, 0.00342001, 4.32337, -0.0753574 )
|
transform = Transform( -0.281766, 0, -2.3459e-008, 0, 0.491282, 0, 2.46328e-008, 0, -0.26834, 8975.45, 1800.77, -6275.94 )
|
||||||
layers = 1
|
|
||||||
material_override = null
|
|
||||||
cast_shadow = 1
|
|
||||||
extra_cull_margin = 0.0
|
|
||||||
use_in_baked_light = false
|
|
||||||
lod_min_distance = 0.0
|
|
||||||
lod_min_hysteresis = 0.0
|
|
||||||
lod_max_distance = 0.0
|
|
||||||
lod_max_hysteresis = 0.0
|
|
||||||
mesh = ExtResource( 4 )
|
|
||||||
skeleton = NodePath("..")
|
|
||||||
material/0 = SubResource( 3 )
|
|
||||||
_sections_unfolded = [ "Transform", "material" ]
|
|
||||||
|
|
||||||
[node name="Flashlight" type="SpotLight" parent="MeshInstance" index="0"]
|
[node name="flashlight" type="SpotLight" parent="suzanne" index="1"]
|
||||||
|
|
||||||
transform = Transform( -2.54929, -1.60184e-009, 3.70147e-007, 0, 2.42833, 0.0302507, -2.34015e-007, 0.0192396, -4.44583, -0.0164189, -0.0857301, 1.36415 )
|
transform = Transform( -2.54929, -1.60184e-009, 3.70147e-007, 0, 2.42833, 0.0302507, -2.34015e-007, 0.0192396, -4.44583, 31854.2, -3661.36, -23387.1 )
|
||||||
layers = 1
|
layers = 1
|
||||||
light_color = Color( 1, 1, 1, 1 )
|
light_color = Color( 1, 1, 1, 1 )
|
||||||
light_energy = 2.0
|
light_energy = 2.0
|
||||||
|
@ -170,10 +160,28 @@ spot_angle = 22.2473
|
||||||
spot_angle_attenuation = 1.0
|
spot_angle_attenuation = 1.0
|
||||||
_sections_unfolded = [ "Light", "Shadow" ]
|
_sections_unfolded = [ "Light", "Shadow" ]
|
||||||
|
|
||||||
[node name="collision_shape" type="CollisionShape" parent="." index="3"]
|
[node name="mesh_instance" type="MeshInstance" parent="." index="3"]
|
||||||
|
|
||||||
transform = Transform( 0.754381, 0, 0, 0, 0.927224, 0, 0, 0, 0.540596, 0.0063323, 4.35001, -0.0641537 )
|
transform = Transform( -0.281766, 0, -2.3459e-008, 0, 0.491282, 0, 2.46328e-008, 0, -0.26834, 0.00342001, 1.72051, -0.0753574 )
|
||||||
shape = SubResource( 1 )
|
visible = false
|
||||||
|
layers = 1
|
||||||
|
material_override = null
|
||||||
|
cast_shadow = 1
|
||||||
|
extra_cull_margin = 0.0
|
||||||
|
use_in_baked_light = false
|
||||||
|
lod_min_distance = 0.0
|
||||||
|
lod_min_hysteresis = 0.0
|
||||||
|
lod_max_distance = 0.0
|
||||||
|
lod_max_hysteresis = 0.0
|
||||||
|
mesh = ExtResource( 5 )
|
||||||
|
skeleton = NodePath("..")
|
||||||
|
material/0 = SubResource( 2 )
|
||||||
|
_sections_unfolded = [ "Transform", "material" ]
|
||||||
|
|
||||||
|
[node name="collision_shape" type="CollisionShape" parent="." index="4"]
|
||||||
|
|
||||||
|
transform = Transform( 0.426611, 0, -2.39179e-015, 0, 0.524356, 0, -2.39179e-015, 0, 0.305713, 0.0063323, 1.96086, -0.0823917 )
|
||||||
|
shape = SubResource( 3 )
|
||||||
disabled = false
|
disabled = false
|
||||||
|
|
||||||
|
|
||||||
|
|
307
game_scene/suzanne/suzanne.tscn
Normal file
307
game_scene/suzanne/suzanne.tscn
Normal file
File diff suppressed because one or more lines are too long
198
game_scene/suzanne/suzanne_shape_keys.escn
Normal file
198
game_scene/suzanne/suzanne_shape_keys.escn
Normal file
File diff suppressed because one or more lines are too long
|
@ -76,12 +76,14 @@ func show_menu():
|
||||||
$Home.show()
|
$Home.show()
|
||||||
$Settings.hide()
|
$Settings.hide()
|
||||||
$HUD.modulate.a = 0.5
|
$HUD.modulate.a = 0.5
|
||||||
|
character.get_node( "infos_spatial/character_infos_billboard" ).modulate.a = 0.5
|
||||||
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||||
func hide_menu():
|
func hide_menu():
|
||||||
$Settings.hide()
|
$Settings.hide()
|
||||||
$Home.hide()
|
$Home.hide()
|
||||||
$Help.show()
|
$Help.show()
|
||||||
$HUD.modulate.a = 1.0
|
$HUD.modulate.a = 1.0
|
||||||
|
character.get_node( "infos_spatial/character_infos_billboard" ).modulate.a = 1.0
|
||||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||||
|
|
||||||
func _on_Settings_font_changed( value ):
|
func _on_Settings_font_changed( value ):
|
||||||
|
|
|
@ -66,7 +66,6 @@ _sections_unfolded = [ "Material", "Size Flags", "Visibility" ]
|
||||||
|
|
||||||
[node name="margin_container" type="MarginContainer" parent="." index="1"]
|
[node name="margin_container" type="MarginContainer" parent="." index="1"]
|
||||||
|
|
||||||
editor/display_folded = true
|
|
||||||
anchor_left = 0.0
|
anchor_left = 0.0
|
||||||
anchor_top = 0.0
|
anchor_top = 0.0
|
||||||
anchor_right = 0.0
|
anchor_right = 0.0
|
||||||
|
@ -388,6 +387,7 @@ size_flags_vertical = 1
|
||||||
|
|
||||||
[node name="sexe_box" type="HBoxContainer" parent="margin_container/v_box_container" index="4"]
|
[node name="sexe_box" type="HBoxContainer" parent="margin_container/v_box_container" index="4"]
|
||||||
|
|
||||||
|
editor/display_folded = true
|
||||||
anchor_left = 0.0
|
anchor_left = 0.0
|
||||||
anchor_top = 0.0
|
anchor_top = 0.0
|
||||||
anchor_right = 0.0
|
anchor_right = 0.0
|
||||||
|
@ -597,8 +597,8 @@ mouse_default_cursor_shape = 0
|
||||||
size_flags_horizontal = 3
|
size_flags_horizontal = 3
|
||||||
size_flags_vertical = 0
|
size_flags_vertical = 0
|
||||||
min_value = 0.5
|
min_value = 0.5
|
||||||
max_value = 1.5
|
max_value = 1.25
|
||||||
step = 0.5
|
step = 0.1
|
||||||
page = 0.0
|
page = 0.0
|
||||||
value = 1.0
|
value = 1.0
|
||||||
exp_edit = false
|
exp_edit = false
|
||||||
|
|
|
@ -84,7 +84,7 @@ func _ready():
|
||||||
# self.character_preview.get_node( "Camera_rotation_helper/face_camera" ).make_current()
|
# self.character_preview.get_node( "Camera_rotation_helper/face_camera" ).make_current()
|
||||||
self.character_preview.get_node( "face_camera" ).make_current()
|
self.character_preview.get_node( "face_camera" ).make_current()
|
||||||
|
|
||||||
self.character_mesh = $viewport/character.get_node("MeshInstance")
|
self.character_mesh = $viewport/character.get_node("mesh_instance")
|
||||||
# self.character_face_camera = $viewport/character/Camera_rotation_helper/face_camera
|
# self.character_face_camera = $viewport/character/Camera_rotation_helper/face_camera
|
||||||
self.character_box = $margin_container/character_box
|
self.character_box = $margin_container/character_box
|
||||||
self.name_input = self.character_box.get_node( "character_creation_box/margin_container/v_box_container/name_box/line_edit" )
|
self.name_input = self.character_box.get_node( "character_creation_box/margin_container/v_box_container/name_box/line_edit" )
|
||||||
|
|
|
@ -63,13 +63,34 @@ _sections_unfolded = [ "Render Target", "Rendering" ]
|
||||||
|
|
||||||
[node name="character" parent="viewport" index="0" instance=ExtResource( 2 )]
|
[node name="character" parent="viewport" index="0" instance=ExtResource( 2 )]
|
||||||
|
|
||||||
transform = Transform( 0.371345, 0, 0, 0, 0.218854, 0, 0, 0, 0.371345, 0.000610344, -0.475751, 6.02408 )
|
transform = Transform( 0.371345, 0, 0, 0, 0.218854, 0, 0, 0, 0.371345, 0.000610344, -0.00217155, 6.02408 )
|
||||||
|
visible = true
|
||||||
|
|
||||||
[node name="face_lights" type="Spatial" parent="viewport/character" index="4"]
|
[node name="face_camera" type="Camera" parent="viewport/character" index="4"]
|
||||||
|
|
||||||
|
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 1.94589, -2.44418 )
|
||||||
|
keep_aspect = 1
|
||||||
|
cull_mask = 1048575
|
||||||
|
environment = null
|
||||||
|
h_offset = 0.0
|
||||||
|
v_offset = 0.0
|
||||||
|
doppler_tracking = 0
|
||||||
|
projection = 1
|
||||||
|
current = false
|
||||||
|
fov = 70.0
|
||||||
|
size = 2.0
|
||||||
|
near = 0.05
|
||||||
|
far = 100.0
|
||||||
|
_sections_unfolded = [ "Transform" ]
|
||||||
|
|
||||||
|
[node name="face_lights" type="Spatial" parent="viewport/character" index="5"]
|
||||||
|
|
||||||
|
editor/display_folded = true
|
||||||
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.27005, 0 )
|
||||||
|
|
||||||
[node name="face_light_right" type="OmniLight" parent="viewport/character/face_lights" index="0"]
|
[node name="face_light_right" type="OmniLight" parent="viewport/character/face_lights" index="0"]
|
||||||
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.37718, 6.37492, -2.74363 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.377365, 3.59212, -0.568276 )
|
||||||
layers = 1
|
layers = 1
|
||||||
light_color = Color( 0.742188, 0.945618, 1, 1 )
|
light_color = Color( 0.742188, 0.945618, 1, 1 )
|
||||||
light_energy = 0.5
|
light_energy = 0.5
|
||||||
|
@ -92,7 +113,7 @@ _sections_unfolded = [ "Light" ]
|
||||||
|
|
||||||
[node name="face_light_left" type="OmniLight" parent="viewport/character/face_lights" index="1"]
|
[node name="face_light_left" type="OmniLight" parent="viewport/character/face_lights" index="1"]
|
||||||
|
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.69919, 6.37492, -2.74363 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.385559, 3.59212, -0.568276 )
|
||||||
layers = 1
|
layers = 1
|
||||||
light_color = Color( 0.741176, 0.945098, 1, 1 )
|
light_color = Color( 0.741176, 0.945098, 1, 1 )
|
||||||
light_energy = 0.5
|
light_energy = 0.5
|
||||||
|
@ -113,23 +134,6 @@ omni_shadow_mode = 1
|
||||||
omni_shadow_detail = 1
|
omni_shadow_detail = 1
|
||||||
_sections_unfolded = [ "Light" ]
|
_sections_unfolded = [ "Light" ]
|
||||||
|
|
||||||
[node name="face_camera" type="Camera" parent="viewport/character" index="5"]
|
|
||||||
|
|
||||||
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 5.0457, -2.44418 )
|
|
||||||
keep_aspect = 1
|
|
||||||
cull_mask = 1048575
|
|
||||||
environment = null
|
|
||||||
h_offset = 0.0
|
|
||||||
v_offset = 0.0
|
|
||||||
doppler_tracking = 0
|
|
||||||
projection = 1
|
|
||||||
current = false
|
|
||||||
fov = 70.0
|
|
||||||
size = 2.0
|
|
||||||
near = 0.05
|
|
||||||
far = 100.0
|
|
||||||
_sections_unfolded = [ "Transform" ]
|
|
||||||
|
|
||||||
[node name="texture_rect" type="TextureRect" parent="." index="1"]
|
[node name="texture_rect" type="TextureRect" parent="." index="1"]
|
||||||
|
|
||||||
anchor_left = 0.0
|
anchor_left = 0.0
|
||||||
|
|
Loading…
Reference in a new issue