petit fix

This commit is contained in:
osquallo 2018-07-29 08:28:48 +02:00
parent d83058a3f7
commit fca412affc
2 changed files with 51 additions and 49 deletions

View file

@ -62,6 +62,8 @@ func process_input(delta):
func process_movement(delta): func process_movement(delta):
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
dir.y = 0 dir.y = 0
dir = dir.normalized() dir = dir.normalized()

View file

@ -2,11 +2,11 @@
[ext_resource path="res://scenes/Game/Character/Character.gd" type="Script" id=1] [ext_resource path="res://scenes/Game/Character/Character.gd" type="Script" id=1]
[sub_resource type="SphereShape" id=2] [sub_resource type="SphereShape" id=1]
radius = 0.897042 radius = 0.897042
[sub_resource type="SphereMesh" id=1] [sub_resource type="SphereMesh" id=2]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
radius = 1.0 radius = 1.0
@ -15,7 +15,7 @@ radial_segments = 64
rings = 32 rings = 32
is_hemisphere = false is_hemisphere = false
[node name="Character" type="KinematicBody"] [node name="Character" type="KinematicBody" index="0"]
transform = Transform( 1, 0, 0, 0, 0.589355, 0, 0, 0, 1, -0.0409546, 1.06519, 6.02408 ) transform = Transform( 1, 0, 0, 0, 0.589355, 0, 0, 0, 1, -0.0409546, 1.06519, 6.02408 )
input_ray_pickable = true input_ray_pickable = true
@ -55,8 +55,8 @@ _sections_unfolded = [ "Transform" ]
[node name="CollisionShape" type="CollisionShape" parent="." index="1"] [node name="CollisionShape" type="CollisionShape" parent="." index="1"]
transform = Transform( 0.364654, 0, 0, 0, -2.47558e-08, -0.566346, 0, 0.313738, -1.37139e-08, 0.0505983, 4.32164, 0 ) transform = Transform( 0.364654, 0, 0, 0, -2.47558e-008, -0.566346, 0, 0.313738, -1.37139e-008, 0.0505983, 4.32164, 0 )
shape = SubResource( 2 ) shape = SubResource( 1 )
disabled = false disabled = false
_sections_unfolded = [ "Transform" ] _sections_unfolded = [ "Transform" ]
@ -72,7 +72,7 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0 lod_min_hysteresis = 0.0
lod_max_distance = 0.0 lod_max_distance = 0.0
lod_max_hysteresis = 0.0 lod_max_hysteresis = 0.0
mesh = SubResource( 1 ) mesh = SubResource( 2 )
skeleton = NodePath("..") skeleton = NodePath("..")
material/0 = null material/0 = null