yannk-godot-sandbox/base_rainboxing.tres

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2020-06-06 19:45:30 +00:00
[gd_resource type="ShaderMaterial" load_steps=3 format=2]
[ext_resource path="res://basic_texture_1024.png" type="Texture" id=1]
[ext_resource path="res://rainboxing.shader" type="Shader" id=2]
[resource]
resource_local_to_scene = true
shader = ExtResource( 2 )
shader_param/albedo = Color( 0.93, 0.4929, 0.4929, 1 )
shader_param/scale = 1.0
shader_param/uv1_offset = Vector3( 0, 0, 0 )
shader_param/grid_texture = ExtResource( 1 )