542 lines
13 KiB
Text
542 lines
13 KiB
Text
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<?xml version="1.0"?>
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<PARTICLE_WORKSPACE>
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<VERSION>0</VERSION>
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<NAME>
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<S/>
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</NAME>
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<PS_LIST>
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<NUM_NODES>59</NUM_NODES>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\zo_wea_petit_bouclier.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\fy_wea_gatling.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\fy_wea_hache1m.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\fy_wea_hache2m.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\fy_wea_lanceroquette.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\fy_wea_muzzle_1shot.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\fy_wea_muzzle_gatling.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\fy_wea_petit_bouclier.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ge_wea_muzzle_1shot.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ge_wea_muzzle_gatling.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\impact-pistolarc.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ma_wea_dague.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ma_wea_epee2m.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ma_wea_fusil.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ma_wea_lance1m.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ma_wea_lance2m.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ma_wea_muzzle_1shot.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ma_wea_muzzle_gatling.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ma_wea_petit_bouclier.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ma_wea_pistolet.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\mel_impact.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\mel_impactblunt.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\mel_impactpiercing.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\mel_impactslashing.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\mel_levelup4to5.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\mel_ran_impact_blind.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\mel_ran_impact_electric.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ran_ca_hof_shoot.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ran_ca_hom_shoot_left.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ran_ca_hom_shoot_right.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ran_cast_pistolarc.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ran_impact.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ran_impact_explosion.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ran_impact_gatlin.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ran_missile_acid.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ran_missile_blind.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ran_missile_blunt.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ran_missile_electric.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ran_missile_fire.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ran_missile_glue.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ran_missile_poison.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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<RELATIVE_PATH>
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<S>..\ran_missile_shockwave.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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||
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<VERSION>1</VERSION>
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||
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<RELATIVE_PATH>
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<S>..\ran_wea_missile.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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||
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<VERSION>1</VERSION>
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||
|
<RELATIVE_PATH>
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<S>..\tr_wea_dague.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>1</VERSION>
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||
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<RELATIVE_PATH>
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||
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<S>..\tr_wea_epee1m.ps</S>
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</RELATIVE_PATH>
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||
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<TRIGGER_ANIMATION>
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||
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<S/>
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</TRIGGER_ANIMATION>
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||
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</PROJECT_FILE>
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||
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<PROJECT_FILE>
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||
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<VERSION>1</VERSION>
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||
|
<RELATIVE_PATH>
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||
|
<S>..\tr_wea_epee2m.ps</S>
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||
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</RELATIVE_PATH>
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||
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<TRIGGER_ANIMATION>
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||
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<S/>
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</TRIGGER_ANIMATION>
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||
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</PROJECT_FILE>
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||
|
<PROJECT_FILE>
|
||
|
<VERSION>1</VERSION>
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||
|
<RELATIVE_PATH>
|
||
|
<S>..\tr_wea_muzzle_1shot.ps</S>
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||
|
</RELATIVE_PATH>
|
||
|
<TRIGGER_ANIMATION>
|
||
|
<S/>
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</TRIGGER_ANIMATION>
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||
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</PROJECT_FILE>
|
||
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<PROJECT_FILE>
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||
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<VERSION>1</VERSION>
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||
|
<RELATIVE_PATH>
|
||
|
<S>..\tr_wea_muzzle_gatling.ps</S>
|
||
|
</RELATIVE_PATH>
|
||
|
<TRIGGER_ANIMATION>
|
||
|
<S/>
|
||
|
</TRIGGER_ANIMATION>
|
||
|
</PROJECT_FILE>
|
||
|
<PROJECT_FILE>
|
||
|
<VERSION>1</VERSION>
|
||
|
<RELATIVE_PATH>
|
||
|
<S>..\tr_wea_petit_bouclier.ps</S>
|
||
|
</RELATIVE_PATH>
|
||
|
<TRIGGER_ANIMATION>
|
||
|
<S/>
|
||
|
</TRIGGER_ANIMATION>
|
||
|
</PROJECT_FILE>
|
||
|
<PROJECT_FILE>
|
||
|
<VERSION>1</VERSION>
|
||
|
<RELATIVE_PATH>
|
||
|
<S>..\tr_wea_pistolarc.ps</S>
|
||
|
</RELATIVE_PATH>
|
||
|
<TRIGGER_ANIMATION>
|
||
|
<S/>
|
||
|
</TRIGGER_ANIMATION>
|
||
|
</PROJECT_FILE>
|
||
|
<PROJECT_FILE>
|
||
|
<VERSION>1</VERSION>
|
||
|
<RELATIVE_PATH>
|
||
|
<S>..\tr_wea_pistolet_sousmarin.ps</S>
|
||
|
</RELATIVE_PATH>
|
||
|
<TRIGGER_ANIMATION>
|
||
|
<S/>
|
||
|
</TRIGGER_ANIMATION>
|
||
|
</PROJECT_FILE>
|
||
|
<PROJECT_FILE>
|
||
|
<VERSION>1</VERSION>
|
||
|
<RELATIVE_PATH>
|
||
|
<S>..\zo_wea_fusarc.ps</S>
|
||
|
</RELATIVE_PATH>
|
||
|
<TRIGGER_ANIMATION>
|
||
|
<S/>
|
||
|
</TRIGGER_ANIMATION>
|
||
|
</PROJECT_FILE>
|
||
|
<PROJECT_FILE>
|
||
|
<VERSION>1</VERSION>
|
||
|
<RELATIVE_PATH>
|
||
|
<S>..\zo_wea_lance1m.ps</S>
|
||
|
</RELATIVE_PATH>
|
||
|
<TRIGGER_ANIMATION>
|
||
|
<S/>
|
||
|
</TRIGGER_ANIMATION>
|
||
|
</PROJECT_FILE>
|
||
|
<PROJECT_FILE>
|
||
|
<VERSION>1</VERSION>
|
||
|
<RELATIVE_PATH>
|
||
|
<S>..\zo_wea_lanceroquette.ps</S>
|
||
|
</RELATIVE_PATH>
|
||
|
<TRIGGER_ANIMATION>
|
||
|
<S/>
|
||
|
</TRIGGER_ANIMATION>
|
||
|
</PROJECT_FILE>
|
||
|
<PROJECT_FILE>
|
||
|
<VERSION>1</VERSION>
|
||
|
<RELATIVE_PATH>
|
||
|
<S>..\zo_wea_masse1m.ps</S>
|
||
|
</RELATIVE_PATH>
|
||
|
<TRIGGER_ANIMATION>
|
||
|
<S/>
|
||
|
</TRIGGER_ANIMATION>
|
||
|
</PROJECT_FILE>
|
||
|
<PROJECT_FILE>
|
||
|
<VERSION>1</VERSION>
|
||
|
<RELATIVE_PATH>
|
||
|
<S>..\zo_wea_masse2m.ps</S>
|
||
|
</RELATIVE_PATH>
|
||
|
<TRIGGER_ANIMATION>
|
||
|
<S/>
|
||
|
</TRIGGER_ANIMATION>
|
||
|
</PROJECT_FILE>
|
||
|
<PROJECT_FILE>
|
||
|
<VERSION>1</VERSION>
|
||
|
<RELATIVE_PATH>
|
||
|
<S>..\zo_wea_muzzle_1shot.ps</S>
|
||
|
</RELATIVE_PATH>
|
||
|
<TRIGGER_ANIMATION>
|
||
|
<S/>
|
||
|
</TRIGGER_ANIMATION>
|
||
|
</PROJECT_FILE>
|
||
|
<PROJECT_FILE>
|
||
|
<VERSION>1</VERSION>
|
||
|
<RELATIVE_PATH>
|
||
|
<S>..\zo_wea_muzzle_gatling.ps</S>
|
||
|
</RELATIVE_PATH>
|
||
|
<TRIGGER_ANIMATION>
|
||
|
<S/>
|
||
|
</TRIGGER_ANIMATION>
|
||
|
</PROJECT_FILE>
|
||
|
<PROJECT_FILE>
|
||
|
<VERSION>1</VERSION>
|
||
|
<RELATIVE_PATH>
|
||
|
<S>..\fy_wea_epee2m.ps</S>
|
||
|
</RELATIVE_PATH>
|
||
|
<TRIGGER_ANIMATION>
|
||
|
<S/>
|
||
|
</TRIGGER_ANIMATION>
|
||
|
</PROJECT_FILE>
|
||
|
</PS_LIST>
|
||
|
</PARTICLE_WORKSPACE>
|