khanat-assets-NeL/database/sfx/monsters/pws/cute.pws

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2015-08-15 19:50:19 +00:00
<?xml version="1.0"?>
<PARTICLE_WORKSPACE>
<VERSION>0</VERSION>
<NAME>
<S>all cute</S>
</NAME>
<PS_LIST>
<NUM_NODES>17</NUM_NODES>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_cur_cast_debilitating_end_l.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie03_end</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 L Hand</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_cur_cast_debilitating_end_r.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie03_end</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 R Hand</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_cur_cast_debilitating_init_l.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie03_init</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 L Hand</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_cur_cast_debilitating_init_r.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie03_init</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 R Hand</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_cur_cast_debilitating_loop.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie03_loop</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 Spine1</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_mag_cur_cast_heal_end.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie02_end</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 Spine1</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_mag_cur_cast_heal_init_l.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie02_init</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 L Hand</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_mag_cur_cast_heal_init_r.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie02_init</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 R Hand</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_mag_cur_cast_heal_loop.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie02_loop</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 L Hand</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_mag_off_cast_damaging_end.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie01_end</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 L Hand</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_mag_off_cast_damaging_init_l.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie01_init</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 L Hand</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_mag_off_cast_damaging_init_r.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie01_init</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 R Hand</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_mag_off_cast_damaging_loop.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie01_loop</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 L Hand</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_mag_off_cast_incapaciting_end.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie04_end</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 Spine1</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_mag_off_cast_incapaciting_loop.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie04_loop</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 Spine1</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_mag_off_incapacitating_init_l.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie04_init</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 L Hand</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
<PROJECT_FILE>
<VERSION>2</VERSION>
<RELATIVE_PATH>
<S>..\mo_cute_mag_off_incapacitating_init_r.ps</S>
</RELATIVE_PATH>
<TRIGGER_ANIMATION>
<S>tr_mo_cute_atk_magie04_init</S>
</TRIGGER_ANIMATION>
<PARENT_SKEL_NAME>
<S>D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel</S>
</PARENT_SKEL_NAME>
<PARENT_BONE_NAME>
<S>Bip01 R Hand</S>
</PARENT_BONE_NAME>
</PROJECT_FILE>
</PS_LIST>
</PARTICLE_WORKSPACE>