281 lines
8.6 KiB
Text
281 lines
8.6 KiB
Text
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<?xml version="1.0"?>
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<PARTICLE_WORKSPACE>
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<VERSION>0</VERSION>
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<NAME>
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<S>allfrahar</S>
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</NAME>
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<PS_LIST>
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<NUM_NODES>18</NUM_NODES>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_cur_cast_debilitating_end_l.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_end5</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_cur_cast_debilitating_end_r.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_end5</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 R Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_cur_cast_debilitating_init_l.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_init5</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_cur_cast_debilitating_init_r.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_init5</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 R Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_cur_cast_debilitating_loop.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_loop5</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 Spine1</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_mag_cur_cast_heal_end.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_end3</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 Spine1</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_mag_cur_cast_heal_init_l.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_init3</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_mag_cur_cast_heal_init_r.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_init3</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 R Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_mag_cur_cast_heal_loop.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_loop3</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 Spine1</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_mag_off_cast_damaging_end.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_end1</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_mag_off_cast_damaging_init_l.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_init1</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_mag_off_cast_damaging_init_r.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_init1</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 R Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_mag_off_cast_damaging_loop.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_loop1</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_mag_off_cast_incapaciting_end.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_end4</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_mag_off_cast_incapaciting_loop.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_loop4</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_mag_off_incapacitating_init_l.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_init4</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_frahar_mag_off_incapacitating_init_r.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>fy_mo_frahar_a_engarde_magie_init4</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\12.frahar\fy_mo_frahar.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 R Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>tempsol.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S/>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S/>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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</PS_LIST>
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</PARTICLE_WORKSPACE>
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