0
all cute
17
2
..\mo_cute_cur_cast_debilitating_end_l.ps
tr_mo_cute_atk_magie03_end
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 L Hand
2
..\mo_cute_cur_cast_debilitating_end_r.ps
tr_mo_cute_atk_magie03_end
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 R Hand
2
..\mo_cute_cur_cast_debilitating_init_l.ps
tr_mo_cute_atk_magie03_init
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 L Hand
2
..\mo_cute_cur_cast_debilitating_init_r.ps
tr_mo_cute_atk_magie03_init
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 R Hand
2
..\mo_cute_cur_cast_debilitating_loop.ps
tr_mo_cute_atk_magie03_loop
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 Spine1
2
..\mo_cute_mag_cur_cast_heal_end.ps
tr_mo_cute_atk_magie02_end
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 Spine1
2
..\mo_cute_mag_cur_cast_heal_init_l.ps
tr_mo_cute_atk_magie02_init
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 L Hand
2
..\mo_cute_mag_cur_cast_heal_init_r.ps
tr_mo_cute_atk_magie02_init
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 R Hand
2
..\mo_cute_mag_cur_cast_heal_loop.ps
tr_mo_cute_atk_magie02_loop
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 L Hand
2
..\mo_cute_mag_off_cast_damaging_end.ps
tr_mo_cute_atk_magie01_end
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 L Hand
2
..\mo_cute_mag_off_cast_damaging_init_l.ps
tr_mo_cute_atk_magie01_init
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 L Hand
2
..\mo_cute_mag_off_cast_damaging_init_r.ps
tr_mo_cute_atk_magie01_init
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 R Hand
2
..\mo_cute_mag_off_cast_damaging_loop.ps
tr_mo_cute_atk_magie01_loop
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 L Hand
2
..\mo_cute_mag_off_cast_incapaciting_end.ps
tr_mo_cute_atk_magie04_end
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 Spine1
2
..\mo_cute_mag_off_cast_incapaciting_loop.ps
tr_mo_cute_atk_magie04_loop
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 Spine1
2
..\mo_cute_mag_off_incapacitating_init_l.ps
tr_mo_cute_atk_magie04_init
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 L Hand
2
..\mo_cute_mag_off_incapacitating_init_r.ps
tr_mo_cute_atk_magie04_init
D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel
Bip01 R Hand