0 all cute 17 2 ..\mo_cute_cur_cast_debilitating_end_l.ps tr_mo_cute_atk_magie03_end D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 L Hand 2 ..\mo_cute_cur_cast_debilitating_end_r.ps tr_mo_cute_atk_magie03_end D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 R Hand 2 ..\mo_cute_cur_cast_debilitating_init_l.ps tr_mo_cute_atk_magie03_init D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 L Hand 2 ..\mo_cute_cur_cast_debilitating_init_r.ps tr_mo_cute_atk_magie03_init D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 R Hand 2 ..\mo_cute_cur_cast_debilitating_loop.ps tr_mo_cute_atk_magie03_loop D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 Spine1 2 ..\mo_cute_mag_cur_cast_heal_end.ps tr_mo_cute_atk_magie02_end D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 Spine1 2 ..\mo_cute_mag_cur_cast_heal_init_l.ps tr_mo_cute_atk_magie02_init D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 L Hand 2 ..\mo_cute_mag_cur_cast_heal_init_r.ps tr_mo_cute_atk_magie02_init D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 R Hand 2 ..\mo_cute_mag_cur_cast_heal_loop.ps tr_mo_cute_atk_magie02_loop D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 L Hand 2 ..\mo_cute_mag_off_cast_damaging_end.ps tr_mo_cute_atk_magie01_end D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 L Hand 2 ..\mo_cute_mag_off_cast_damaging_init_l.ps tr_mo_cute_atk_magie01_init D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 L Hand 2 ..\mo_cute_mag_off_cast_damaging_init_r.ps tr_mo_cute_atk_magie01_init D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 R Hand 2 ..\mo_cute_mag_off_cast_damaging_loop.ps tr_mo_cute_atk_magie01_loop D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 L Hand 2 ..\mo_cute_mag_off_cast_incapaciting_end.ps tr_mo_cute_atk_magie04_end D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 Spine1 2 ..\mo_cute_mag_off_cast_incapaciting_loop.ps tr_mo_cute_atk_magie04_loop D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 Spine1 2 ..\mo_cute_mag_off_incapacitating_init_l.ps tr_mo_cute_atk_magie04_init D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 L Hand 2 ..\mo_cute_mag_off_incapacitating_init_r.ps tr_mo_cute_atk_magie04_init D:\_Ryzom\05_fx\config\_monsters_config\14.cute\tr_mo_cute.skel Bip01 R Hand