280 lines
8.4 KiB
XML
280 lines
8.4 KiB
XML
<?xml version="1.0"?>
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<PARTICLE_WORKSPACE>
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<VERSION>0</VERSION>
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<NAME>
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<S>all gibbai</S>
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</NAME>
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<PS_LIST>
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<NUM_NODES>18</NUM_NODES>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_gibbai_cur_cast_debilitating_end_l.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>magi 2 end</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_gibbai_cur_cast_debilitating_end_r.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>magi 2 end</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 R Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_gibbai_cur_cast_debilitating_init_l.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>magi 2 init</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_gibbai_cur_cast_debilitating_init_r.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>magi 2 init</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 R Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_gibbai_cur_cast_debilitating_loop.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>magi 2 loop</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 Spine2</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_gibbai_mag_cur_cast_heal_end.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>magi 1 end</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\..\..\../_Ryzom/05_fx/monsters/mo_gibbai_mag_cur_cast_heal_init_l.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>magi 1 init</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_gibbai_mag_cur_cast_heal_init_r.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>magi 1 init</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 R Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_gibbai_mag_cur_cast_heal_loop.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>magi 1 loop</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_gibbai_mag_off_cast_damaging_end.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>ZO_MO_Gibbai_magie_end_attack</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_gibbai_mag_off_cast_damaging_init_l.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>ZO_MO_Gibbai_magie_init_attack</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_gibbai_mag_off_cast_damaging_init_r.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>ZO_MO_Gibbai_magie_init_attack</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 R Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_gibbai_mag_off_cast_damaging_loop.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>ZO_MO_Gibbai_magie_loop_attack</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\..\..\../_Ryzom/05_fx/monsters/mo_gibbai_mag_off_cast_incapaciting_end.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>magi 3 end</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\..\..\../_Ryzom/05_fx/monsters/mo_gibbai_mag_off_cast_incapaciting_loop.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>magi 3 loop</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_gibbai_mag_off_incapacitating_init_l.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>magi 3 init</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 L Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\mo_gibbai_mag_off_incapacitating_init_r.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S>magi 3 init</S>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S>D:\_Ryzom\05_fx\config\_monsters_config\13.gibbai\zo_mo_gibbai.skel</S>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S>Bip01 R Hand</S>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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<PROJECT_FILE>
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<VERSION>2</VERSION>
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<RELATIVE_PATH>
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<S>..\..\..\../_Ryzom/05_fx/monsters/pws/tempsol.ps</S>
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</RELATIVE_PATH>
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<TRIGGER_ANIMATION>
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<S/>
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</TRIGGER_ANIMATION>
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<PARENT_SKEL_NAME>
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<S/>
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</PARENT_SKEL_NAME>
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<PARENT_BONE_NAME>
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<S/>
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</PARENT_BONE_NAME>
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</PROJECT_FILE>
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</PS_LIST>
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</PARTICLE_WORKSPACE>
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