BR>CR : files converted step 009
- bonus_objet.blend - cluster_wip.blend ( placement mesh pattes_ in correct ) - col_forge.blend ( uniquement des dépliages UVs ) - col_street_est - col_taverne_id's.blend - col_town_hall.blend - col_warschool.blend ( matériaux sans texture ) - col_warschool_tempfixmatt.blend ( // )
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