# Khanat client 3D assets source 3D Game client 3D assets source files providing the files for the [Khanat client 3D assets](https://port.numenaute.org/khaganat/mmorpg_khanat/khanat-client-3d-assets) repository. This repository contains only sourcefiles, not exported files. These are mainly [Blender](https://www.blender.org/) files. It is intended to be used as sources to generate the Godot compatible formats of the [Khanat client 3D assets](https://port.numenaute.org/khaganat/mmorpg_khanat/khanat-client-3d-assets). This repository is using [Git Large File Storage](https://git-lfs.github.com/). You can get more informations on our [wiki](https://khaganat.net/wikhan/fr:collabo_khanat_client_3d_assets_sources) ## Blender usage **Use only the latest stable Blender version. Never save any file with a more recent, unstable version !** - create a root collection named "khanat" and put any model in a sub-collection. Each exported glTF file will include the content of one subfolder at a time and will be named from it. - create a subfolder named textures to include dedicated textures for the file ## Best practices - please check our [Best practive manual](https://port.numenaute.org/khaganat/mmorpg_khanat/khanat_gamedev_guide) for naming conventions etc. - put anything copyrighted in a subfolder with "_copyright" at its end, so it will be ignored by git - create a .json file with contribution informations in it, named from the file, in the very same folder with such a content : ``` { "contributors": [{ "name" : "CamilleZ", "email" : "camz@nowway.out", "url" : "https://khaganat.net" }], "license" : "CC-BY-SA-4.0" } ```