khanat-opennel-code/code/ryzom/tools/assoc_mem/cond_node.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_COND_NODE_H_
#define NL_COND_NODE_H_
#include <iostream>
#include "field.h"
#include "node.h"
#include "record.h"
class ICondNode : public INode
{
protected:
int _Key;
CField *_Field;
std::vector<INode *> _Nodes;
public:
ICondNode();
ICondNode(CField *, int);
~ICondNode();
void setKey(int);
void addNode(INode *);
};
template<class T> class CEqualNode : public ICondNode {
private:
std::vector<T> _Values;
public:
CEqualNode();
CEqualNode(CField *, int);
~CEqualNode();
virtual bool propagRecord(CRecord *);
};
template<class T> CEqualNode<T>::CEqualNode() : ICondNode()
{
}
template<class T> CEqualNode<T>::CEqualNode(CField *field, int key) : ICondNode(field, key)
{
}
template<class T> CEqualNode<T>::~CEqualNode()
{
}
template<class T> bool CEqualNode<T>::propagRecord(CRecord *record)
{
std::vector<IValue *>::const_iterator it_val = _Field->getPossibleValues().begin();
std::vector<IValue *>::const_iterator it_end = _Field->getPossibleValues().end();
int id_node = 0;
while ( it_val != it_end )
{
if ( ( (CValue<T> *) (*record)[ _Key ] )->getValue() == ( (CValue<T> *) (*it_val))->getValue() )
{
std::cout << std::endl << "EQUAL_NODE (" << _Field->getName() << _Key << " = " << ((CValue<T> *)(*it_val))->getValue() << " ) -> Node " << id_node << std::endl;
return _Nodes[id_node]->propagRecord( record );
}
id_node++;
it_val++;
}
return false;
}
/*
template<class T> class CInfNode : public ICondNode {
private:
T _Value;
public:
CInfNode();
~CInfNode();
virtual bool propagRecord(CRecord *);
};
template<class T> CInfNode<T>::CInfNode() : ICondNode()
{
}
template<class T> CInfNode<T>::~CInfNode()
{
}
template<class T> bool CInfNode<T>::propagRecord(CRecord *record)
{
if ( ( (CValue<T> *) (*record)[ _Key ] )->getValue() <= _Value )
return _TrueNode->propagRecord( record );
else
return _FalseNode->propagRecord( record );
}
template<class T> class CSupNode : public ICondNode {
private:
T _Value;
public:
CSupNode();
~CSupNode();
virtual bool propagRecord(CRecord *);
};
template<class T> CSupNode<T>::CSupNode() : ICondNode()
{
}
template<class T> CSupNode<T>::~CSupNode()
{
}
template<class T> bool CSupNode<T>::propagRecord(CRecord *record)
{
if ( ( (CValue<T> *) (*record)[ _Key ] )->getValue() >= _Value )
return _TrueNode->propagRecord( record );
else
return _FalseNode->propagRecord( record );
}
*/
#endif