60 lines
3.1 KiB
C
60 lines
3.1 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_SPAWN_COMMANDS_H
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#define RYAI_SPAWN_COMMANDS_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/debug.h"
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#include <string>
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//class CAISpawnCtrl
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//{
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//public:
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// static bool spawn (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawn(aiInstance, name); }
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// static bool spawnMap (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnMap(aiInstance, name); }
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// static bool spawnMgr (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnMgr(aiInstance, name); }
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// static bool spawnGrp (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnGrp(aiInstance, name); }
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// static bool spawnAll (int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_spawnAll(aiInstance); }
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//
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// static bool despawn (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawn(aiInstance, name); }
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// static bool despawnMap (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnMap(aiInstance, name); }
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// static bool despawnMgr (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnMgr(aiInstance, name); }
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// static bool despawnGrp (const std::string &name, int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnGrp(aiInstance, name); }
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// static bool despawnAll (int aiInstance=-1) { nlassert(_instance!=NULL); return _instance->_despawnAll(aiInstance); }
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//
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//protected:
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// virtual bool _spawn (int aiInstance, const std::string &name)=0;
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// virtual bool _spawnMap (int aiInstance, const std::string &name)=0;
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// virtual bool _spawnMgr (int aiInstance, const std::string &name)=0;
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// virtual bool _spawnGrp (int aiInstance, const std::string &name)=0;
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// virtual bool _spawnAll (int aiInstance)=0;
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//
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// virtual bool _despawn (int aiInstance, const std::string &name)=0;
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// virtual bool _despawnMap (int aiInstance, const std::string &name)=0;
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// virtual bool _despawnMgr (int aiInstance, const std::string &name)=0;
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// virtual bool _despawnGrp (int aiInstance, const std::string &name)=0;
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// virtual bool _despawnAll (int aiInstance)=0;
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//
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// static CAISpawnCtrl *_instance;
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//};
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#endif
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