2017-03-15 19:43:10 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "outpost_manager.h"
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#include "net_manager.h"
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#include "interface_v3/interface_manager.h"
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#include "nel/gui/group_container.h"
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#include "nel/misc/bit_mem_stream.h"
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#include "game_share/generic_xml_msg_mngr.h"
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COutpostManager OutpostManager;
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using namespace NLMISC;
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// ***************************************************************************
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COutpostManager::COutpostManager()
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{
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_EndTickForPvpJoinProposal= 0;
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}
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// ***************************************************************************
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void COutpostManager::startPvpJoinProposal(bool playerGuildInConflict, bool playerGuildIsAttacker,
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uint32 ownerGuildNameId, uint32 attackerGuildNameId, uint32 declTimer)
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{
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// reset counter that force player to be neutral (eg: 10 seconds)
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_EndTickForPvpJoinProposal= NetMngr.getCurrentServerTick() + declTimer;
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// setup TEMP DB
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CInterfaceManager *pIM= CInterfaceManager::getInstance();
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CCDBNodeLeaf *node= NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:PVP_PROPOSAL_PLAYER_GUILD_IN_CONFLICT");
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if(node) node->setValueBool(playerGuildInConflict);
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node= NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:PVP_PROPOSAL_PLAYER_GUILD_IS_ATTACKER");
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if(node) node->setValueBool(playerGuildIsAttacker);
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node= NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:PVP_PROPOSAL_ATTACKER");
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if(node) node->setValue32(attackerGuildNameId);
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node= NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:PVP_PROPOSAL_DEFENDER");
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if(node) node->setValue32(ownerGuildNameId);
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node= NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:OUTPOST:PVP_PROPOSAL_TICK_END");
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if(node) node->setValue32(_EndTickForPvpJoinProposal);
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// open Popup
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CGroupContainer *pGC = dynamic_cast<CGroupContainer*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:join_pvp_outpost_proposal"));
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if (pGC)
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{
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pGC->setActive(true);
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CWidgetManager::getInstance()->setTopWindow(pGC);
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pGC->updateCoords();
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pGC->updateCoords();
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pGC->center();
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pGC->enableBlink(2);
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}
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}
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// ***************************************************************************
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void COutpostManager::endPvpJoinProposal(bool bNeutral, OUTPOSTENUMS::TPVPSide pvpSide)
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{
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// send msg
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string sMsg= "OUTPOST:SIDE_CHOSEN";
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CBitMemStream out;
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if(GenericMsgHeaderMngr.pushNameToStream(sMsg, out))
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{
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//nlinfo("impulseCallBack : %s %d %s sent", sMsg.c_str(), bNeutral, OUTPOSTENUMS::toString(pvpSide).c_str());
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out.serial(bNeutral);
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uint8 sideAsInt = (uint8)pvpSide;
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out.serial(sideAsInt);
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NetMngr.push(out);
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}
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else
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{
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nlwarning("command : unknown message name : '%s'.", sMsg.c_str());
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}
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// Abort any timer
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_EndTickForPvpJoinProposal= 0;
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}
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// ***************************************************************************
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void COutpostManager::update()
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{
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// *** If there is a join proposal running
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if(_EndTickForPvpJoinProposal!=0)
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{
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if(_EndTickForPvpJoinProposal<NetMngr.getCurrentServerTick())
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{
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CInterfaceManager *pIM= CInterfaceManager::getInstance();
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// Force the neutral choose
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CAHManager::getInstance()->runActionHandler("outpost_pvp_join", NULL, "neutral");
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// close the window
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CGroupContainer *pGC = dynamic_cast<CGroupContainer*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:join_pvp_outpost_proposal"));
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if (pGC)
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pGC->setActive(false);
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// stop timer
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_EndTickForPvpJoinProposal= 0;
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}
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}
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}
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