khanat-opennel-code/code/ryzom/client/data/gamedev/html/quick_help/qh_fight_en.html

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<html>
<head>
<title>How to Fight</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body bgcolor="#33333300" text="#FFFFFF" link="#00FF00" vlink="#FF0000" alink="#0000FF" leftmargin="0" topmargin="0" marginwidth="0" marginheight="0">
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<!-- ------------------ -->
<!-- Start How to Fight -->
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<P quick_help_events="next"
quick_help_link ="ah:context_help&target=ui:interface:target&text=uiTargetTitle">
1. Start by selecting your opponent. To do this, simply click on the mob or player that you wish to attack.
Once you have done this, your targets information appears in
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<a href="ah:context_help&target=ui:interface:target&text=uiTargetTitle">this window</a>.
<br><br><a href="ah:submit_quick_help&next">- Continue -</a>
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</P>
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<!-- Target & Radar -->
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<!-- <P quick_help_events="next"
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quick_help_link="ah:context_help&target=ui:interface:radar&text=uimwRadar">
You can also look on the
<a href="ah:context_help&target=ui:interface:radar&text=uimwRadar">Radar</a>.
This is the green dot.
<br><br><a href="ah:submit_quick_help&next">- Continue -</a>
</P>-->
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<!-- Target & Compass -->
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<P quick_help_events="next"
quick_help_link="ah:context_help&target=ui:interface:compass&text=uimwCompas">
2. Your opponent's direction can be located using the
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<a href="ah:context_help&target=ui:interface:compass&text=uimwCompas">Compass</a>.
To do this, do a right click on the
<a href="ah:context_help&target=ui:interface:compass&text=uimwCompas">Compass</a>
and select 'Target'.
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<br><br><a href="ah:submit_quick_help&next">- Continue -</a>
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</P>
<!-- ------------ -->
<!-- Simple Fight -->
<!-- ------------ -->
<P quick_help_events="next">
3. From here on you can fight. Simply press <A z_action_shortcut = "toggle_combat"></A>
, double click your target, or right click and select ATTACK
(this is not always present as not everybody or everything can be attacked).
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<br><br><a href="ah:submit_quick_help&next">- Continue -</a>
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</P>
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<!-- Weapons -->
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<P quick_help_events="next"
quick_help_link="ah:context_help&target=ui:interface:gestionsets&text=uimwHands">
4. It is possible to change your weapons using the
<a href="ah:context_help&target=ui:interface:gestionsets&text=uimwHands">action bar</a>.
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<br><br><a href="ah:submit_quick_help&next">- Continue -</a>
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</P>
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<!-- Weapons Right Hand -->
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<P quick_help_events="next"
quick_help_link="ah:context_help&target=ui:interface:gestionsets:hands:handr&text=wtHANDS">
5. Left click on your mouse on
<a href="ah:context_help&target=ui:interface:gestionsets:hands:handr&text=wtHANDS">this button</a>
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to display the list of weapons at your disposal.
<br><br>Note: this list will be empty if you have no other weapons.
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<br><br><a href="ah:submit_quick_help&next">- Continue -</a>
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</P>
<!-- ----------------- -->
<!-- Weapons Left Hand -->
<!-- ----------------- -->
<P quick_help_events="next"
quick_help_link="ah:context_help&target=ui:interface:gestionsets:hands:handl&text=wtHANDS">
6. In the same way, you can change the weapon or shield in your left hand weapon by pressing
<a href="ah:context_help&target=ui:interface:gestionsets:hands:handl&text=wtHANDS">here</a>.
<br><br>Note: this list will be empty if you have no shield or left handed weapons.
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<br><br><a href="ah:submit_quick_help&next">- Continue -</a>
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</P>
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<!-- Actions -->
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<P quick_help_events="next"
quick_help_link="ah:context_help&target=ui:interface:gestionsets:shortcuts&text=uiActionShortcuts">
7. You can attack using actions other than the default.
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For this you will need to have combat actions memorized in the
<a href="ah:context_help&target=ui:interface:gestionsets:shortcuts&text=uiActionShortcuts">Action Window</a>.
There is a single <a href="ah:context_help&target=ui:interface:gestionsets:shortcuts:s0&text=uiAction">slot</a>
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for each combat action.
<br><br><a href="ah:submit_quick_help&next">- Continue -</a>
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</P>
<!-- ------------ -->
<!-- Memorisation -->
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<P quick_help_events="next">
8. Check that you have at least one memorized combat action.
If you haven't, then start by memorizing one.
<br>(<a href="qh_memorize.html">more info</a>)
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<br><br><a href="ah:submit_quick_help&next">- Continue -</a>
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</P>
<!-- ---------- -->
<!-- Activation -->
<!-- ---------- -->
<P quick_help_events="next">
9. Once you have memorized at least one combat action,
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just click on it in order to go into combat mode
and activate the combat action in question.
A small icon will appear indicating that the action will be the next to be executed.
<br><br><a href="ah:submit_quick_help&next">- Continue -</a>
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</P>
<!-- ----- -->
<!-- Cycle -->
<!-- ----- -->
<P quick_help_events="next">
10. To cycle the action then just double click it.
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A new icon will appear indicating that this action is activated in cycles
(you can only cycle one action at a time).
<br><br><a href="ah:submit_quick_help&next">- Continue -</a>
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</P>
<!-- ------ -->
<!-- Finish -->
<!-- ------ -->
<P quick_help_events="">
Now you know the rudiments of fighting.
<br><br><a href="qh_fight.html">- Start again -</a>
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</P>
</body>
</html>