khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_operator.typ

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2010-05-06 00:08:41 +00:00
<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="Eat" Version="0.11" State="modified">
<DEFINITION Label="Eat" Value="OpEat"/>
<DEFINITION Label="Fight" Value="OpFight"/>
<DEFINITION Label="Wander" Value="OpExplore"/>
<DEFINITION Label="Talk" Value="OpTalkAsker"/>
<DEFINITION Label="Sleep" Value="OpSleep"/>
<DEFINITION Label="Follow" Value="OpFollow"/>
<DEFINITION Label="Seek" Value="OpSeek"/>
<DEFINITION Label="Flee" Value="OpFlee"/>
<DEFINITION Label="Chase" Value="OpChase"/>
<DEFINITION Label="Walk" Value="OpPath"/>
<COMMENTS>List of operators to use to create a creature</COMMENTS>
<LOG>Thu Jul 18 16:06:57 2002 (Administrateur) Type Predef =
Mon Jul 22 16:14:40 2002 (chafik) Type Predef =
Mon Aug 12 11:34:16 2002 (Administrateur) Type Predef =
Tue Aug 13 14:20:39 2002 (Administrateur) Type Predef =
Tue Aug 13 14:20:40 2002 (Administrateur) Type Predef =
Tue Aug 13 16:19:02 2002 (Administrateur) Type Predef =
Tue Aug 27 12:13:07 2002 (chafik) Type Predef =
Fri Aug 30 13:56:15 2002 (chafik) Type Predef =
Mon Sep 02 15:49:08 2002 (chafik) Type Predef =
Wed Oct 02 17:26:32 2002 (chafik) Type Predef = </LOG>
</TYPE>