khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_mode_states.dfn

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2010-05-06 00:08:41 +00:00
<?xml version="1.0"?>
<DFN Revision="$Revision: 1.1 $" State="modified">
<ELEMENT Name= "alert_mode" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name= "combat_mode" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name= "combat_float_mode" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name= "death_mode" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name= "default_mode" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name= "eat_mode" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name= "hungry_mode" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name= "rest_mode" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name= "sit_mode" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name= "swim_mode" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="mount_default_mode" Type="Dfn" Filename="automaton_state.dfn"/>
<LOG>Fri May 30 16:30:00 2003 (puzin)</LOG>
</DFN>