khanat-opennel-code/code/ryzom/client/src/net_manager.h

294 lines
9.1 KiB
C
Raw Normal View History

2016-01-24 16:08:32 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_NET_MANAGER_H
#define CL_NET_MANAGER_H
//#define CLIENT_MULTI
/////////////
// INCLUDE //
/////////////
// Misc.
#include "nel/misc/types_nl.h"
// Client.
#include "network_connection.h"
// Game Share
#include "game_share/generic_xml_msg_mngr.h"
#include "game_share/chat_group.h"
//////////////
// FUNCTION //
//////////////
void initializeNetwork();
namespace NLMISC
{
class CBitMemStream;
class CCDBNodeLeaf;
};
///////////
// CLASS //
///////////
/**
* Class to manage the network.
* \author Guillaume PUZIN
* \author Nevrax France
* \date 2001
*/
class CNetManager : public CNetworkConnection
{
public:
/// Constructor.
CNetManager();
/**
* Updates the whole connection with the frontend.
* Call this method evently.
*
* Behaviour in login state when a firewall does not grant the sending:
* - When a sending is refused (error "Blocking operation interrupted")
* the exception EBlockedByFirewall in thrown. The first time, a time-out is armed.
* - In a later attempt, if the time-out expired, the function sets state to
* Disconnect, then throws EBlockedByFirewall.
*
* \return bool 'true' if data were sent/received.
*/
bool update();
bool getConnectionQuality();
/**
* Buffers a bitmemstream, that will be converted into a generic action, to be sent later to the server (at next update).
*/
void push (NLMISC::CBitMemStream &msg);
/**
* Buffers a target action
*/
void pushTarget(CLFECOMMON::TCLEntityId slot);
/**
* Buffers a pick-up action
*/
void pushPickup(CLFECOMMON::TCLEntityId slot, LHSTATE::TLHState lootOrHarvest);
/**
* Send
*/
void send(NLMISC::TGameCycle);
/**
* Send last information without changes (only acknowedges frontend)
*/
void send();
/**
* Disconnects the current connection
*/
void disconnect();
/**
* Reset data and reinit the socket
*/
void reinit();
/**
* Waits for server to answer
*/
void waitForServer();
#ifdef ENABLE_INCOMING_MSG_RECORDER
/// Start/stop replaying the incoming messages (in offline mode)
void setReplayingMode( bool onOff, const std::string& filename = "");
bool isReplayStarting() const {return _IsReplayStarting;}
void startReplay();
protected:
bool _IsReplayStarting;
#endif
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> m_PingLeaf;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> m_UploadLeaf;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> m_DownloadLeaf;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> m_PacketLostLeaf;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> m_ServerStateLeaf;
NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> m_ConnectionQualityLeaf;
};
//////////////
// FUNCTION //
//////////////
// The impulse callback to receive all msg from the frontend.
void impulseCallBack(NLMISC::CBitMemStream &, sint32 packet, void *arg);
#define ALL_MANAGERS std::vector<CNetManager*>::iterator inm; for( inm=_NetManagers.begin(); inm!=_NetManagers.end(); ++inm ) (*inm)
#define FIRST_MANAGER _NetManagers[0]
/*
*
*/
class CNetManagerMulti
{
public:
/// Constructor.
CNetManagerMulti() {}
/// Create the net managers
void init( const std::string& cookie, const std::string& addr );
/// Destructor
~CNetManagerMulti() { std::vector<CNetManager*>::iterator inm; for( inm=_NetManagers.begin(); inm!=_NetManagers.end(); ++inm ) delete (*inm); }
/**
* Updates the whole connection with the frontend.
* Call this method evently.
* \return bool : 'true' if data were sent/received.
*/
bool update() { ALL_MANAGERS->update(); return true; }
/**
* Buffers a bitmemstream, that will be converted into a generic action, to be sent later to the server (at next update).
*/
void push (NLMISC::CBitMemStream &msg) { ALL_MANAGERS->push( msg ); }
/**
* Buffers a target action
*/
void pushTarget(CLFECOMMON::TCLEntityId slot) { ALL_MANAGERS->pushTarget( slot ); }
/**
* Buffers a pick-up action
*/
void pushPickup(CLFECOMMON::TCLEntityId slot, LHSTATE::TLHState lootOrHarvest) { ALL_MANAGERS->pushPickup( slot, lootOrHarvest ); }
/**
* Send
*/
void send(NLMISC::TGameCycle gc) { ALL_MANAGERS->send( gc ); }
/**
* Send
*/
void send() { ALL_MANAGERS->send(); }
/**
* Disconnects the current connection
*/
void disconnect() { ALL_MANAGERS->disconnect(); }
/**
* Waits for server to answer
*/
void waitForServer() { ALL_MANAGERS->waitForServer(); }
#ifdef ENABLE_INCOMING_MSG_RECORDER
void setRecordingMode( bool onOff, const std::string& filename = "") {}
void setReplayingMode( bool onOff, const std::string& filename = "") {}
bool isReplayStarting() const {return false;}
void startReplay() {}
bool isRecording() const {return false;}
bool isReplaying() const {return false;}
#endif
NLMISC::TTime getCurrentClientTime() { return FIRST_MANAGER->getCurrentClientTime(); } // the time currently played at this frame (in the past)
NLMISC::TGameCycle getCurrentClientTick() { return FIRST_MANAGER->getCurrentClientTick(); } // the tick for the current frame (also in the past)
NLMISC::TGameCycle getCurrentServerTick() { return FIRST_MANAGER->getCurrentServerTick(); } // the last tick sent by the server.
NLMISC::TTime getMachineTimeAtTick() { return FIRST_MANAGER->getMachineTimeAtTick(); } // the machine time at the beginning of the current tick
NLMISC::TTicks getMachineTicksAtTick() { return FIRST_MANAGER->getMachineTicksAtTick(); }
sint32 getMsPerTick() { return FIRST_MANAGER->getMsPerTick(); }
NLMISC::TGameCycle getSynchronize() { return FIRST_MANAGER->getSynchronize(); }
uint32 getBestPing() { return FIRST_MANAGER->getBestPing(); }
uint32 getPing() const { return FIRST_MANAGER->getPing(); }
NLMISC::TTime getLCT() { return FIRST_MANAGER->getLCT(); } // Lag compensation time
NLMISC::TTime getUpdateTime() { return FIRST_MANAGER->getUpdateTime(); }
NLMISC::TTicks getUpdateTicks() { return FIRST_MANAGER->getUpdateTicks(); }
uint32 getUserId() { return 0; }
const char* getConnectionStateCStr() { return ""; }
bool getConnectionQuality() { return true; }
// Return an estimated smooth server tick. Increment only and accelerate/decelerate according to network
sint64 getCurrentSmoothServerTick() const { return FIRST_MANAGER->getCurrentSmoothServerTick(); }
// Convert a GameCycle to a SmoothServerTick
sint32 convertToSmoothServerTick(NLMISC::TGameCycle t) const { return (sint32)(FIRST_MANAGER->convertToSmoothServerTick(t)); }
// @}
void flushSendBuffer() { ALL_MANAGERS->flushSendBuffer(); }
void quit() { ALL_MANAGERS->quit(); }
/// Set the Lag Compensation Time in ms (default: 1000)
void setLCT( NLMISC::TTime lct ) { ALL_MANAGERS->setLCT( lct ); }
const NLNET::CInetAddress& getAddress() { return FIRST_MANAGER->getAddress(); }
/// Set player's reference position
void setReferencePosition(const NLMISC::CVectorD &position) { ALL_MANAGERS->setReferencePosition( position ); }
const std::vector<CNetworkConnection::CChange> &getChanges() { return FIRST_MANAGER->getChanges(); }
//void clearChanges() { ALL_MANAGERS->clearChanges(); }
void setImpulseCallback(CNetworkConnection::TImpulseCallback callback, void *argument = NULL) { FIRST_MANAGER->setImpulseCallback( callback, argument ); }
void setDataBase(NLMISC::CCDBNodeBranch *database) { ALL_MANAGERS->setDataBase( database ); }
bool connect(std::string &result) { bool res = false; std::vector<CNetManager*>::iterator inm; for( inm=_NetManagers.begin(); inm!=_NetManagers.end(); ++inm ) if ( (*inm)->connect( result ) ) res = true; return res; }
CNetworkConnection::TConnectionState getConnectionState() const { return FIRST_MANAGER->getConnectionState(); }
float getMeanPacketLoss() { return FIRST_MANAGER->getMeanPacketLoss(); }
uint32 getTotalLostPackets() { return FIRST_MANAGER->getTotalLostPackets(); }
float getMeanUpload() { return FIRST_MANAGER->getMeanUpload(); }
float getMeanDownload() { return FIRST_MANAGER->getMeanDownload(); }
const NLNET::CLoginCookie& getLoginCookie() const { return FIRST_MANAGER->getLoginCookie(); }
private:
std::vector<CNetManager*> _NetManagers;
};
/* ----------------------------
* Access to web, for mail/forum
*/
extern uint32 ShardId;
extern TSessionId CharacterHomeSessionId;
extern std::string WebServer;
////////////
// GLOBAL //
////////////
#ifdef CLIENT_MULTI
extern CNetManagerMulti NetMngr;
#else
extern CNetManager NetMngr;
#endif
extern CGenericXmlMsgHeaderManager GenericMsgHeaderMngr;
extern bool UseFemaleTitles;
#endif // CL_NET_MANAGER_H
/* End of net_manager.h */