khanat-opennel-code/code/ryzom/client/src/auto_anim.cpp

109 lines
2.8 KiB
C++
Raw Normal View History

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
/////////////
// INCLUDE //
/////////////
// Misc.
#include "nel/misc/path.h"
#include "nel/misc/file.h"
// 3D Interface.
#include "nel/3d/u_scene.h"
#include "nel/3d/u_animation_set.h"
// Client.
#include "auto_anim.h"
// std.
#include <string>
#include <fstream>
///////////
// USING //
///////////
using namespace NLMISC;
using namespace NL3D;
using namespace NLNET;
using namespace std;
////////////
// EXTERN //
////////////
extern UDriver *Driver;
extern UScene *Scene;
// ***************************************************************************
static NL3D::UAnimationSet *AutoAnimSet= NULL;
// ***************************************************************************
void initAutoAnimation()
{
/* Load the automatic animations.
* Automatics animations are listed in the file auto_animatons_list.txt
* Each of this animations are loaded into an animations set
* The animation set is gived to the scene as default automatique animation set
*/
CIFile file;
string listFilename = CPath::lookup("auto_animations_list.txt", false, false, false);
if (listFilename.empty() || !file.open (listFilename))
{
nlwarning ("No automatic animation files list (auto_animations_list.txt)");
}
else
{
nlassert(!AutoAnimSet);
// Create an animation set
AutoAnimSet = Driver->createAnimationSet();
nlassert (AutoAnimSet);
while (!file.eof())
{
// Read a filename
char line[512];
file.getline(line, 512);
// Read the animation file
string animName = toLower(CFile::getFilenameWithoutExtension(line));
uint id = AutoAnimSet->addAnimation (line, animName.c_str ());
if (id == UAnimationSet::NotFound)
{
nlwarning ("Can't load automatic animation '%s'", line);
}
}
// Add the animation set
AutoAnimSet->build ();
Scene->setAutomaticAnimationSet (AutoAnimSet);
}
}
// ***************************************************************************
void releaseAutoAnimation()
{
// if already created
if(AutoAnimSet)
{
Driver->deleteAnimationSet(AutoAnimSet);
AutoAnimSet= NULL;
}
}