544 lines
20 KiB
Lua
544 lines
20 KiB
Lua
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r2.Features.GetItemFromSceneryObjectTaskStep = {}
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local feature = r2.Features.GetItemFromSceneryObjectTaskStep
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feature.Name="GetItemFromSceneryObjectTaskStep"
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feature.Description=""
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feature.Components = {}
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feature.Components.GetItemFromSceneryObjectTaskStep =
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{
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--PropertySheetHeader = r2.getHelpButtonHeader("getItemFromSceneryObjectTaskStep") ,
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BaseClass="LogicEntity",
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Name="GetItemFromSceneryObjectTaskStep",
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InEventUI = true,
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Menu="ui:interface:r2ed_feature_menu",
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DisplayerProperties = "R2::CDisplayerLua",
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DisplayerPropertiesParams = "getItemFromSceneryObjectDisplayer",
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DisplayerUI = "R2::CDisplayerLua",
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DisplayerUIParams = "defaultUIDisplayer",
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DisplayerVisual = "R2::CDisplayerVisualEntity",
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Parameters = {},
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ApplicableActions = { "activate", "deactivate"},
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Events = {"activation", "deactivation", "success"},
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Conditions = { "is active", "is inactive", "is succeeded", "in progress" },
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TextContexts = {},
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TextParameters = {},
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LiveParameters = {},
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Prop =
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{
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{Name="InstanceId", Type="String", WidgetStyle="StaticText", Visible = false},
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{Name="Components", Type="Table"},
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{Name="Name", Type="String", MaxNumChar="32"},
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{Name="SceneryObject", Type="RefId", PickFunction="r2:canPickSceneryObject", SetRefIdFunction="r2:setSceneryObjectTarget"},
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{Name="MissionGiver", Type="RefId", PickFunction="r2:canPickTalkingNpc", SetRefIdFunction="r2:setTalkingNpc"},
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{Name="ItemNumber", Type="Number", Category="uiR2EDRollout_ItemsToGive", WidgetStyle="EnumDropDown",
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Enum={"1", "2", "3"}, DefaultValue="3" },
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{Name="Item1Qty", Type="Number", Category="uiR2EDRollout_ItemsToGive", Min="0", DefaultValue="1", Visible= function(this) return this:displayRefId(1) end},
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{Name="Item1Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_ItemsToGive", Visible= function(this) return this:displayRefId(1) end},
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{Name="Item2Qty", Type="Number", Category="uiR2EDRollout_ItemsToGive", Min="0", DefaultValue="0", Visible= function(this) return this:displayRefId(2) end},
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{Name="Item2Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_ItemsToGive", Visible= function(this) return this:displayRefId(2) end},
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{Name="Item3Qty", Type="Number", Category="uiR2EDRollout_ItemsToGive", Min="0", DefaultValue="0", Visible= function(this) return this:displayRefId(3) end},
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{Name="Item3Id", Type="RefId", WidgetStyle="PlotItem", Category="uiR2EDRollout_ItemsToGive", Visible= function(this) return this:displayRefId(3) end},
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{Name="ContextualText", Type="String", Category="uiR2EDRollout_TextToSay"},
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{Name="MissionText", Type="String", Category="uiR2EDRollout_TextToSay"},
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{Name="NotValidatedText", Type="String", Category="uiR2EDRollout_TextToSay"},
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{Name="BroadcastText", Type="String", Category="uiR2EDRollout_TextToSay", DefaultValue="", DefaultInBase = 1},
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{Name="Active", Type="Number", WidgetStyle="Boolean", DefaultValue="1"},
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{Name="Repeatable", Type="Number", WidgetStyle="Boolean", DefaultValue="0"}
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},
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getParentTreeNode = function(this)
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return this:getFeatureParentTreeNode()
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end,
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getAvailableCommands = function(this, dest)
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r2.Classes.LogicEntity.getAvailableCommands(this, dest) -- fill by ancestor
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this:getAvailableDisplayModeCommands(dest)
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end,
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appendInstancesByType = function(this, destTable, kind)
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assert(type(kind) == "string")
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--this:delegate():appendInstancesByType(destTable, kind)
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r2.Classes.LogicEntity.appendInstancesByType(this, destTable, kind)
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for k, component in specPairs(this.Components) do
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component:appendInstancesByType(destTable, kind)
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end
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end,
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getSelectBarSons = function(this)
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return Components
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end,
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canHaveSelectBarSons = function(this)
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return false;
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end,
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onPostCreate = function(this)
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--this:createGhostComponents()
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if this.User.DisplayProp and this.User.DisplayProp == 1 then
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r2:setSelectedInstanceId(this.InstanceId)
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r2:showProperties(this)
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this.User.DisplayProp = nil
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end
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end,
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--pretranslate = function(this, context)
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-- r2.Translator.createAiGroup(this, context)
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--end,
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}
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local component = feature.Components.GetItemFromSceneryObjectTaskStep
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function component:displayRefId(index)
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local nbItems = self.ItemNumber + 1
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if index <= nbItems then
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return true
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end
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return false
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end
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function component:pretranslate(context)
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if context.InteractingSceneryObjects then
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if self.SceneryObject and self.SceneryObject ~= "" then
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local scObj = r2:getInstanceFromId(self.SceneryObject)
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if scObj then
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table.insert(context.InteractingSceneryObjects, scObj.InstanceId)
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end
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end
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end
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r2.Translator.createAiGroup(self, context)
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end
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local getItemFromSceneryObjectDisplayerTable = clone(r2:propertySheetDisplayer())
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local oldOnAttrModified = getItemFromSceneryObjectDisplayerTable.onAttrModified
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function getItemFromSceneryObjectDisplayerTable:onAttrModified(instance, attributeName)
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oldOnAttrModified(self, instance, attributeName)
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r2:propertySheetDisplayer():onAttrModified(instance, attributeName)
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if attributeName == "ItemNumber" then
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local propertySheet = r2:getPropertySheet(instance)
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local nbRefId = instance.ItemNumber + 1
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local i = 1
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while i <= 3 do
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if i > nbRefId then
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local name = "Item"..tostring(i).."Id"
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local qty = "Item"..tostring(i).."Qty"
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r2.requestSetNode(instance.InstanceId, name, r2.RefId(""))
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r2.requestSetNode(instance.InstanceId, qty, 0)
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end
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i = i + 1
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end
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propertySheet.Env.updatePropVisibility()
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return
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end
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end
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function getItemFromSceneryObjectDisplayerTable:onSelect(instance, isSelected)
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r2:logicEntityPropertySheetDisplayer():onSelect(instance, isSelected)
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end
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function component:onTargetInstancePreHrcMove(targetAttr, targetIndexInArray)
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local targetId = self[targetAttr]
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local tmpInstance = r2:getInstanceFromId(targetId)
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tmpInstance.User.SelfModified = true
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end
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function component:onTargetInstancePostHrcMove(targetAttr, targetIndexInArray)
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local targetId = self[targetAttr]
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local tmpInstance = r2:getInstanceFromId(targetId)
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assert(tmpInstance)
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if tmpInstance.User.SelfModified and tmpInstance.User.SelfModified == true then
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if tmpInstance.ParentInstance and tmpInstance.ParentInstance:isKindOf("NpcGrpFeature") then
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r2.requestSetNode(self.InstanceId, targetAttr, r2.RefId(""))
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end
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end
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end
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function r2:getItemFromSceneryObjectDisplayer()
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return getItemFromSceneryObjectDisplayerTable -- returned shared displayer to avoid wasting memory
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end
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function component:getItems()
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local str = ""
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local id = 1
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while id <= 3 do
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local item = self["Item"..tostring(id).."Id"]
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local item2 = self.Item1Id
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if (item) then
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local qt = tonumber(self["Item"..tostring(id).."Qty"])
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local plotItem = r2:getInstanceFromId(item)
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if plotItem then
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local plotItemSheetId = plotItem.SheetId
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if str ~= "" then str = str ..";" end
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local name = r2.getSheetIdName(plotItemSheetId)
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str = str .. tostring(name)..":"..qt
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end
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end
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id = id + 1
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end
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return str
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end
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function component:textAdapter(text)
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local str = ""
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local items = {}
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local qts = {}
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local id = 1
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while id <= 3 do
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local item = self["Item"..tostring(id).."Id"]
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local item2 = self.Item1Id
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if (item) then
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local qt = tonumber(self["Item"..tostring(id).."Qty"])
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qts[id] = qt
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local plotItem = r2:getInstanceFromId(item)
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if plotItem then
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items[id] = plotItem.Name
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else
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items[id] = ""
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end
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end
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id = id + 1
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end
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local str = text
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str=string.gsub (str, "<qt1>", tostring(qts[1]))
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str=string.gsub (str, "<qt2>", tostring(qts[2]))
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str=string.gsub (str, "<qt3>", tostring(qts[3]))
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str=string.gsub (str, "<item1>", tostring(items[1]))
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str=string.gsub (str, "<item2>", tostring(items[2]))
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str=string.gsub (str, "<item3>", tostring(items[3]))
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local sceneryObjectName = ""
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if self.SceneryObject == nil then return end
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local sceneryObject = r2:getInstanceFromId(self.SceneryObject)
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if sceneryObject then
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sceneryObjectName = sceneryObject.Name
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end
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str=string.gsub(str, "<object_name>", tostring(sceneryObjectName))
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local giverName = ""
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if self.MissionGiver == nil then return end
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local missionGiver = r2:getInstanceFromId(self.MissionGiver)
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if missionGiver then
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giverName = missionGiver.Name
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end
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str=string.gsub(str, "<mission_giver>", tostring(giverName))
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return str
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end
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function component:translate(context)
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r2.Translator.translateAiGroup(self, context)
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if not self.SceneryObject or self.SceneryObject == "" then return end
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if not self.MissionGiver or self.MissionGiver == "" then return end
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local sceneryObject = r2:getInstanceFromId(self.SceneryObject)
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if not sceneryObject then return end
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local sceneryObjectGrp = r2.Translator.getRtGroup(context, sceneryObject.InstanceId)
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local rtGrp = r2.Translator.getRtGroup(context, self.InstanceId)
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local items = self:getItems()
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local giver = r2:getInstanceFromId(self.MissionGiver)
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local rtGiverGrp = r2.Translator.getRtGroup(context, giver.InstanceId)
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-----------------
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--Contextual text
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do
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if sceneryObject then
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local actionContextual = r2.Translator.createAction("give_item", rtGrp.Id, items, self:textAdapter(self.ContextualText))
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--local actionSetSelectStatus = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 2)
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local rtAction = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, -- Active
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r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1, -- giver has been spoken to
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actionContextual))--r2.Translator.createAction("multi_actions", {actionContextual, actionSetSelectStatus}) )
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r2.Translator.translateAiGroupEvent("player_target_npc", sceneryObject, context, rtAction)
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end
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end
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-------------------
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--Mission text
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if giver then
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local actionValidation = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1, --giver already said mission text
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r2.Translator.createAction("npc_say", self:textAdapter(self.NotValidatedText), rtGiverGrp.Id ..":"..giver.Name))
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local actionMission = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 0, --giver didn't say mission text yet
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r2.Translator.createAction("multi_actions", {
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r2.Translator.createAction("npc_say", self:textAdapter(self.MissionText), rtGiverGrp.Id ..":"..giver.Name),
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r2.Translator.createAction("set_value", rtGrp.Id, "v2", 1 ), }))
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local rtAction = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1,
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r2.Translator.createAction("multi_actions", {actionValidation, actionMission}))
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r2.Translator.translateAiGroupEvent("player_target_npc", giver, context, rtAction)
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end
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-------------------
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--Succcess
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if sceneryObject then
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local rtSceneryObjectGrp = r2.Translator.getRtGroup(context, sceneryObject.InstanceId)
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local baseAct = r2.Scenario:getBaseAct()
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local baseActRtGrp = r2.Translator.getRtGroup(context, baseAct.InstanceId)
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local rtAction = r2.Translator.createAction("if_value_equal", rtGrp.Id, "Active", 1, --if active
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r2.Translator.createAction("if_value_equal", rtGrp.Id, "v2", 1, --and if the scenery object has been selected once by the player
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r2.Translator.createAction("multi_actions", {
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r2.Translator.createAction("set_value", rtGrp.Id, "v3", 1 ),
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r2.Translator.createAction("set_value", rtGrp.Id, "v2", 2 ),
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r2.Translator.createAction("broadcast_msg",baseActRtGrp.Id, self:textAdapter(self.BroadcastText) ),
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r2.Translator.createAction("user_event_trigger", rtGrp.Id, 6),
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})
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))
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--r2.Translator.translateAiGroupEvent("player_target_npc", sceneryObject, context, rtAction)
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r2.Translator.translateAiGroupEvent("user_event_1", self, context, rtAction)
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end
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-------------------
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--Start of state
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do
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local action = r2.Translator.createAction("user_event_trigger", rtGrp.Id, 7)
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r2.Translator.translateAiGroupEvent("start_of_state" , self, context, action)
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end
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do
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local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", self.Active)
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local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable)
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local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- the scenery object hasn't been selected yet
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local rtAction4 = r2.Translator.createAction("set_value", rtGrp.Id, "v3", 0 )
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local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3,rtAction4 } )
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r2.Translator.translateAiGroupEvent("user_event_7", self, context, rtAction)
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end
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--activation
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do
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local rtAction1 = r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1)
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local rtAction2 = r2.Translator.createAction("set_value", rtGrp.Id, "v1", self.Repeatable)
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local rtAction3 = r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0) -- the scenery object hasn't been selected yet
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local rtAction4 = r2.Translator.createAction("set_value", rtGrp.Id, "v3", 0 )
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local rtAction = r2.Translator.createAction("multi_actions", { rtAction1, rtAction2, rtAction3,rtAction4 } )
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r2.Translator.translateAiGroupEvent("user_event_4", self, context, rtAction)
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end
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--trigger (if not repeatable, deactivation)
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do
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local action2 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 1, -- Repeatable
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r2.Translator.createAction("multi_actions", {
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r2.Translator.createAction("set_value", rtGrp.Id, "Active", 1 ),
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r2.Translator.createAction("set_value", rtGrp.Id, "v2", 0 ),
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})
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);
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local action3 = r2.Translator.createAction("if_value_equal", rtGrp.Id, "v1", 0, -- Not Repeatable
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r2.Translator.createAction("multi_actions", {
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r2.Translator.createAction("set_value", rtGrp.Id, "Active", 0 ) ,
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r2.Translator.createAction("set_value", rtGrp.Id, "v2", 2 ),
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r2.Translator.createAction("user_event_trigger", rtGrp.Id, 5)
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})
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);
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local rtAction = r2.Translator.createAction("multi_actions", {action2, action3})
|
||
|
|
||
|
r2.Translator.translateAiGroupEvent("user_event_6", self, context, rtAction)
|
||
|
end
|
||
|
|
||
|
r2.Translator.translateFeatureActivation(self, context)
|
||
|
end
|
||
|
|
||
|
|
||
|
component.getLogicAction = function(entity, context, action)
|
||
|
|
||
|
assert( action.Class == "ActionStep")
|
||
|
local component = r2:getInstanceFromId(action.Entity)
|
||
|
assert(component)
|
||
|
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
|
||
|
assert(rtNpcGrp)
|
||
|
|
||
|
return r2.Translator.getFeatureActivationLogicAction(rtNpcGrp, action)
|
||
|
end
|
||
|
|
||
|
component.getLogicCondition = function(this, context, condition)
|
||
|
|
||
|
assert( condition.Class == "ConditionStep")
|
||
|
local component = r2:getInstanceFromId(condition.Entity)
|
||
|
assert(component)
|
||
|
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
|
||
|
assert(rtNpcGrp)
|
||
|
local prefix = ""
|
||
|
|
||
|
if rtNpcGrp.Id and rtNpcGrp.Id ~= "" then
|
||
|
prefix = r2:getNamespace() .. rtNpcGrp.Id.."."
|
||
|
end
|
||
|
|
||
|
if condition.Condition.Type == "is active" then
|
||
|
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 1);
|
||
|
return action1, action1
|
||
|
elseif condition.Condition.Type == "is inactive" then
|
||
|
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "Active", 0);
|
||
|
return action1, action1
|
||
|
elseif condition.Condition.Type == "in progress" then
|
||
|
local action1 = r2.Translator.createAction("if_value_equal", rtNpcGrp.Id, "v2", 1 );
|
||
|
return action1, action1
|
||
|
elseif condition.Condition.Type == "is succeeded" then
|
||
|
local action1 = r2.Translator.createAction("dynamic_if", prefix.."v3 == 1");
|
||
|
return action1, action1
|
||
|
else
|
||
|
assert(nil)
|
||
|
end
|
||
|
return nil,nil
|
||
|
end
|
||
|
|
||
|
component.getLogicEvent = function(this, context, event)
|
||
|
assert( event.Class == "LogicEntityAction")
|
||
|
|
||
|
local component = this -- r2:getInstanceFromId(event.Entity)
|
||
|
assert(component)
|
||
|
local rtNpcGrp = r2.Translator.getRtGroup(context, component.InstanceId)
|
||
|
assert(rtNpcGrp)
|
||
|
|
||
|
if event.Event.Type == "success" then
|
||
|
return r2.Translator.getComponentUserEvent(rtNpcGrp, 6)
|
||
|
end
|
||
|
|
||
|
return r2.Translator.getFeatureActivationLogicEvent(rtNpcGrp, event)
|
||
|
end
|
||
|
|
||
|
component.createComponent = function(x, y)
|
||
|
|
||
|
local comp = r2.newComponent("GetItemFromSceneryObjectTaskStep")
|
||
|
assert(comp)
|
||
|
|
||
|
local contextualText = i18n.get("uiR2EdGetItemFromSceneryObjectTaskStep_ContextualText"):toUtf8()
|
||
|
local missionText = i18n.get("uiR2EdGetItemFromSceneryObjectTaskStep_MissionText"):toUtf8()
|
||
|
local notValidatedText = i18n.get("uiR2EdGetItemFromSceneryObjectTaskStep_NotValidatedText"):toUtf8()
|
||
|
local broadcastText = i18n.get("uiR2EdGetItemFromSceneryObjectTaskStep_BroadcastText"):toUtf8()
|
||
|
|
||
|
comp.Base = r2.Translator.getDebugBase("palette.entities.botobjects.bot_request_item")
|
||
|
comp.Name = r2:genInstanceName(i18n.get("uiR2EDGetItemFromSceneryObjectTaskStep")):toUtf8()
|
||
|
comp.ItemNumber = 0
|
||
|
|
||
|
comp.ContextualText = contextualText
|
||
|
comp.MissionText = missionText
|
||
|
comp.NotValidatedText = notValidatedText
|
||
|
comp.BroadcastText = broadcastText
|
||
|
|
||
|
comp.Position.x = x
|
||
|
comp.Position.y = y
|
||
|
comp.Position.z = r2:snapZToGround(x, y)
|
||
|
comp.ItemNumber = 0
|
||
|
|
||
|
comp._Seed = os.time()
|
||
|
|
||
|
return comp
|
||
|
end
|
||
|
|
||
|
component.create = function()
|
||
|
|
||
|
if not r2:checkAiQuota() then return end
|
||
|
|
||
|
local function posOk(x, y, z)
|
||
|
debugInfo(string.format("Validate creation of 'getItemFromSceneryObjectTaskStep' at pos (%d, %d, %d)", x, y, z))
|
||
|
if r2.mustDisplayInfo("GetItemFromSceneryObjectTaskStep") == 1 then
|
||
|
r2.displayFeatureHelp("GetItemFromSceneryObjectTaskStep")
|
||
|
end
|
||
|
r2.requestNewAction(i18n.get("uiR2EDNewGetItemFromSceneryObjectTaskStep"))
|
||
|
local component = feature.Components.GetItemFromSceneryObjectTaskStep.createComponent( x, y)
|
||
|
r2:setCookie(component.InstanceId, "DisplayProp", 1)
|
||
|
r2.requestInsertNode(r2:getCurrentAct().InstanceId, "Features", -1, "", component)
|
||
|
end
|
||
|
local function posCancel()
|
||
|
debugInfo("Cancel choice 'getItemFromSceneryObjectTaskStep' position")
|
||
|
end
|
||
|
local creature = r2.Translator.getDebugCreature("object_component_bot_request_item.creature")
|
||
|
r2:choosePos(creature, posOk, posCancel, "createFeatureGetItemFromSceneryObject")
|
||
|
end
|
||
|
|
||
|
|
||
|
function component:registerMenu(logicEntityMenu)
|
||
|
local name = i18n.get("uiR2EdGetItemFromSceneryObjectTaskStep")
|
||
|
logicEntityMenu:addLine(ucstring(name), "lua", "", "GetItemFromSceneryObjectTaskStep")
|
||
|
end
|
||
|
|
||
|
function component:getLogicTranslations()
|
||
|
local logicTranslations = {
|
||
|
["ApplicableActions"] = {
|
||
|
["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2AA1Activate" ):toUtf8()},
|
||
|
["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()},
|
||
|
},
|
||
|
["Events"] = {
|
||
|
["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Event1Activation" ):toUtf8()},
|
||
|
["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()},
|
||
|
["success"] = { menu=i18n.get( "uiR2Event0TaskSuccess" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Event1TaskSuccess" ):toUtf8()},
|
||
|
|
||
|
},
|
||
|
["Conditions"] = {
|
||
|
["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Test1Active" ):toUtf8()},
|
||
|
["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Test1Inactive" ):toUtf8()},
|
||
|
["is succeeded"] = { menu=i18n.get( "uiR2Test0TaskSuccess" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Test1TaskSuccess" ):toUtf8()},
|
||
|
["in progress"] = { menu=i18n.get( "uiR2Test0InProgress" ):toUtf8(),
|
||
|
text=i18n.get( "uiR2Test1InProgress" ):toUtf8()},
|
||
|
}
|
||
|
}
|
||
|
return logicTranslations
|
||
|
end
|
||
|
|
||
|
|
||
|
r2.Features["GetItemFromSceneryObjectTaskStep"] = feature
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|