khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_ai/_ai_motivation.typ

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2010-05-06 00:08:41 +00:00
<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="Health" Version="0.4" State="modified">
<DEFINITION Label="Hunger" Value="MoHunger"/>
<DEFINITION Label="Health" Value="MoHealth"/>
<DEFINITION Label="Explore" Value="MoExplore"/>
<DEFINITION Label="Fatigue" Value="MoFatigue"/>
<LOG>Fri Jul 05 11:07:40 2002 (robert) Type Default = Health
Fri Jul 05 11:07:40 2002 (robert) Type Predef =
Fri Jul 05 11:07:40 2002 (robert) Type Type = String
Fri Jul 05 11:07:40 2002 (robert) Type UI = NonEditableCombo
Thu Jul 25 16:42:25 2002 (robert) Type Predef =
Thu Jul 25 16:54:05 2002 (robert) Type Predef =
Fri Aug 02 11:22:51 2002 (robert) Type Predef = </LOG>
</TYPE>