khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/job_mode.typ

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2010-05-06 00:08:41 +00:00
<?xml version="1.0"?>
<TYPE Type="UnsignedInt" UI="NonEditableCombo" Default="None" Revision="$Revision: 1.1 $" State="modified">
<DEFINITION Label="None" Value="0"/>
<DEFINITION Label="MWeaponMerchant" Value="1"/>
<DEFINITION Label="RWeaponMerchant" Value="2"/>
<DEFINITION Label="ArmorMerchant" Value="3"/>
<DEFINITION Label="JewelMerchant" Value="4"/>
<DEFINITION Label="RawMaterialMerchant" Value="5"/>
<DEFINITION Label="ToolMerchant" Value="6"/>
<DEFINITION Label="FightRolemaster" Value="7"/>
<DEFINITION Label="MagicRolemaster" Value="8"/>
<DEFINITION Label="CraftRolemaster" Value="9"/>
<DEFINITION Label="ForageRolemaster" Value="10"/>
<LOG>Mon Jan 03 12:20:22 2005 (berenguier) Type Default = None
Mon Jan 03 12:20:22 2005 (berenguier) Type UI = NonEditableCombo
Mon Jan 03 12:20:33 2005 (berenguier) Type Default = 0
Mon Jan 03 12:22:56 2005 (berenguier) Type Default = None</LOG>
</TYPE>