khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/functionalities/_change_behaviour.dfn

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2010-05-06 00:08:41 +00:00
<?xml version="1.0"?>
<DFN Revision="$Revision: 1.2 $" State="modified">
<ELEMENT Name="ExecutionBehaviour" Type="Type" Filename="string.typ"/>
<ELEMENT Name="SuccessBehaviour" Type="Type" Filename="string.typ"/>
<ELEMENT Name="FailureBehaviour" Type="Type" Filename="string.typ"/>
<ELEMENT Name="FumbleBehaviour" Type="Type" Filename="string.typ"/>
<ELEMENT Name="FinalBehaviour" Type="Type" Filename="string.typ"/>
<ELEMENT Name="StopBehaviour" Type="Type" Filename="string.typ"/>
<ELEMENT Name="CriticalSuccessBehaviour" Type="Type" Filename="string.typ"/>
<ELEMENT Name="ApplyOnTarget" Type="Type" Filename="boolean.typ" Default="false"/>
<LOG>Tue Nov 26 11:37:53 2002 (fleury) Dfn Structure =
Tue Nov 26 11:38:51 2002 (fleury) Dfn Structure =
Wed Nov 27 19:12:27 2002 (fleury) Dfn Structure = </LOG>
</DFN>