khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/predefs/creature_stamina_formuli.typ

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2010-05-06 00:08:41 +00:00
<?xml version="1.0"?>
<TYPE Type="UnsignedInt" UI="Edit" Default="default" Version="0.2" State="modified">
<DEFINITION Label="very low" Value="0.6*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="low" Value="0.8*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="default" Value="(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="high" Value="1.2*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<DEFINITION Label="very high" Value="1.4*(pow(&quot;Basics.Level&quot;,2.2))*20+30"/>
<LOG>Fri Jul 19 18:17:35 2002 (nevrax) Type Default = default
Fri Jul 19 18:17:35 2002 (nevrax) Type Predef =
Fri Jul 19 18:17:35 2002 (nevrax) Type Type = UnsignedInt
Fri Jul 19 18:17:35 2002 (nevrax) Type UI = NonEditableCombo
Wed Jul 24 16:55:05 2002 (miller) Type UI = Edit</LOG>
</TYPE>