2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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// Client
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#include "brick_control.h"
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#include "interfaces_manager.h"
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#include "time_client.h"
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// 3D Interface.
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#include "nel/3d/u_text_context.h"
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////////////////
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// Namespaces //
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////////////////
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using namespace NL3D;
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/////////////
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// Externs //
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/////////////
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extern UTextContext *TextContext;
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extern sint64 T1; // Time for the current frame.
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//-----------------------------------------------
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// constructor :
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//-----------------------------------------------
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CBrickControl::CBrickControl(uint id)
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{
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init();
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} // constructor //
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/*
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//-----------------------------------------------
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// copy constructor :
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//-----------------------------------------------
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CBrickControl::CBrickControl( const CBrickControl &b)
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{
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_AssociatedBrick = b._AssociatedBrick;
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_RGBA = b._RGBA;
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_NumFuncOn = b._NumFuncOn;
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/// TO DO !!!
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} // copy constructor //
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*/
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//-----------------------------------------------
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// constructor :
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//-----------------------------------------------
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CBrickControl::CBrickControl(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, uint numFuncOn, uint numFuncR )
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:CControl( id, x, y, x_pixel, y_pixel, w, h, w_pixel, h_pixel)
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{
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init(numFuncOn, numFuncR);
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} // constructor //
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//-----------------------------------------------
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// constructor :
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//-----------------------------------------------
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void CBrickControl::init(uint numFuncOn, uint numFuncR)
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{
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_AssociatedBrick = NULL;
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_RGBA = CRGBA(255,255,255,255);
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_NumFuncOn = numFuncOn;
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_NumFuncR = numFuncR;
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} // constructor //
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//-----------------------------------------------
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// display :
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//-----------------------------------------------
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void CBrickControl::display()
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{ // If the control is hide -> return
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if(!_Show)
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return;
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if (_AssociatedBrick == NULL)
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return;
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if (_AssociatedBrick->getTexture() == NULL)
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{
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Driver->drawQuad(_X_Display, _Y_Display, _W_Display, _H_Display, _RGBA);
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}
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else
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{
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// Draw the Bitmap.
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//if brick is latent, grey the bitmap
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if ( _AssociatedBrick->LatencyEndDate > T1)
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{
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Driver->drawBitmap(_X_Display, _Y_Display, _W_Display, _H_Display, *CInterfMngr::getTexture(_AssociatedBrick->getTexture()), true, CRGBA(128,128,128,255));
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}
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else
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{
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Driver->drawBitmap(_X_Display, _Y_Display, _W_Display, _H_Display, *CInterfMngr::getTexture(_AssociatedBrick->getTexture()), true, _RGBA);
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}
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}
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// write the Text of the brick on the lower right corner of the bitmap
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TextContext->setShaded( false );
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if ( _AssociatedBrick->LatencyEndDate > T1)
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{
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TextContext->setColor( CRGBA(128,128,128,255) );
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}
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else
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{
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TextContext->setColor( CRGBA(255,255,255,255) );
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}
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TextContext->setFontSize( 12 );
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TextContext->setHotSpot(UTextContext::BottomRight);
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TextContext->printAt( _X_Display + _W_Display, _Y_Display, ucstring(_AssociatedBrick->Text) );
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// TextContext->printAt( _X_Display + _W_Display/2, _Y_Display + _H_Display/2, ucstring(_AssociatedBrick->Text) );
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} // display //
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//-----------------------------------------------
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// click :
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// manage left mouse button click
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//-----------------------------------------------
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void CBrickControl::click(float x, float y, bool &taken)
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{
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if(!taken)
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{
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// test click ccordinates
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if(x>=_X_Display && x<=(_X_Display+_W_Display) && y>=_Y_Display && y<=(_Y_Display+_H_Display))
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{
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if (_NumFuncOn != 0)
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{
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CInterfMngr::runFuncCtrl(_NumFuncOn, id(), this);
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taken = true;
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}
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}
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}
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}// click //
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//-----------------------------------------------
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// clickRight :
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// manage right mouse button click
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//-----------------------------------------------
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void CBrickControl::clickRight(float x, float y, bool &taken)
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{
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if(!taken)
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{
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// test click ccordinates
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if( x>=_X_Display && x<=(_X_Display+_W_Display) && y>=_Y_Display && y<=(_Y_Display+_H_Display) )
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{
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if (_NumFuncR != 0)
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{
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CInterfMngr::runFuncCtrl(_NumFuncR, id(), this);
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taken = true;
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}
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}
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}
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2010-05-06 00:08:41 +00:00
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}// clickRight //
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