2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "interface_flags.h"
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// nel
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#include "nel/misc/string_conversion.h"
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using namespace std;
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using namespace NLMISC;
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namespace INTERFACE_FLAGS
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{
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// The conversion table
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const CStringConversion<TInterfaceFlag>::CPair stringTable [] =
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{
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{ "Magic", Magic },
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{ "Combat", Combat },
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{ "Special", Special },
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{ "Commerce", Commerce },
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{ "FaberCreate", FaberCreate },
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{ "FaberRefine", FaberRefine },
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{ "FaberRepair", FaberRepair },
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{ "Tracking", Tracking},
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{ "Unknown", Unknown },
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};
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CStringConversion<TInterfaceFlag> conversion(stringTable, sizeof(stringTable) / sizeof(stringTable[0]), Unknown);
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// convert type id to type name string
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const std::string& toString( TInterfaceFlag type )
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{
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return conversion.toString(type);
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}
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// convert type name to type enum value
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TInterfaceFlag toInterfaceFlag( const std::string& str )
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{
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return conversion.fromString(str);
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}
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// convert a skill to an interface flag
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TInterfaceFlag toInterfaceFlag( SKILLS::ESkills skill )
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{
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return conversion.fromString( SKILLS::toString(skill) );
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}
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// convert an interface flag to a skill
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SKILLS::ESkills toSkill( TInterfaceFlag flag )
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{
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return SKILLS::toSkill(conversion.toString(flag));
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}
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} // INTERFACE_FLAGS
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