khanat-opennel-code/code/ryzom/client/src/user_agent.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "user_agent.h"
#include "game_share/ryzom_version.h"
#if defined(RYZOM_COMPATIBILITY_VERSION) && defined(HAVE_REVISION_H)
#include "revision.h"
#endif
#if defined(HAVE_X86_64)
#define RYZOM_ARCH "x64"
#elif defined(HAVE_X86)
#define RYZOM_ARCH "x86"
#elif defined(HAVE_ARM)
#define RYZOM_ARCH "arm"
#else
#define RYZOM_ARCH "unknown"
#endif
#if defined(NL_OS_WINDOWS)
#define RYZOM_SYSTEM "windows"
#elif defined(NL_OS_MAC)
#define RYZOM_SYSTEM "mac"
#elif defined(NL_OS_UNIX)
#define RYZOM_SYSTEM "unix"
#else
#define RYZOM_SYSTEM "unknown"
#endif
std::string getUserAgent()
{
return getUserAgentName() + "/" + getUserAgentVersion();
}
std::string getUserAgentName()
{
return "Ryzom";
}
std::string getUserAgentVersion()
{
static std::string s_userAgent;
if (s_userAgent.empty())
{
char buffer[256];
#if defined(REVISION) && defined(RYZOM_COMPATIBILITY_VERSION)
// we don't need RYZOM_VERSION if we already have a numeric form a.b.c, we just need to append revision to it
sprintf(buffer, "%s.%s-%s-%s", RYZOM_COMPATIBILITY_VERSION, REVISION, RYZOM_SYSTEM, RYZOM_ARCH);
#else
sprintf(buffer, "%s-%s-%s", RYZOM_VERSION, RYZOM_SYSTEM, RYZOM_ARCH);
#endif
s_userAgent = buffer;
}
return s_userAgent;
}