32 lines
1.3 KiB
C++
32 lines
1.3 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "player_visual_properties.h"
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//
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std::string SPropVisualA::toString( ) const { return NLMISC::toString( PropertyA ); }
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std::string SPropVisualB::toString( ) const { return NLMISC::toString( PropertyB ); }
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std::string SPropVisualC::toString( ) const { return NLMISC::toString( PropertyC ); }
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std::string SAltLookProp::toString( ) const { return NLMISC::toString( Summary ); }
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std::string SAltLookProp2::toString( ) const { return NLMISC::toString( Summary ); }
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/* End of player_visual_properties.cpp */
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