khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/aiaction_effect_type.typ

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2010-05-06 00:08:41 +00:00
<?xml version="1.0"?>
<TYPE Type="String" UI="NonEditableCombo" Default="UnknownEffect" Revision="$Revision: 1.1 $" State="modified">
<DEFINITION Label="Stun" Value="Stun"/>
<DEFINITION Label="Root" Value="Root"/>
<DEFINITION Label="Mezz" Value="Mezz"/>
<DEFINITION Label="Blind" Value="Blind"/>
<DEFINITION Label="Fear" Value="Fear"/>
<DEFINITION Label="Hatred" Value="Hatred"/>
<DEFINITION Label="MeleeMadness" Value="MeleeMadness"/>
<DEFINITION Label="RangeMadness" Value="RangeMadness"/>
<DEFINITION Label="MagicMadness" Value="MagicMadness"/>
<DEFINITION Label="SlowMove" Value="SlowMove"/>
<DEFINITION Label="SlowMelee" Value="SlowMelee"/>
<DEFINITION Label="SlowRange" Value="SlowRange"/>
<DEFINITION Label="SlowMagic" Value="SlowMagic"/>
<DEFINITION Label="ResistDebufAcid" Value="ResistDebufAcid"/>
<DEFINITION Label="ResistDebufCold" Value="ResistDebufCold"/>
<DEFINITION Label="ResistDebufRot" Value="ResistDebufRot"/>
<DEFINITION Label="ResistDebufFire" Value="ResistDebufFire"/>
<DEFINITION Label="ResistDebufPoison" Value="ResistDebufPoison"/>
<DEFINITION Label="ResistDebufElectric" Value="ResistDebufElectric"/>
<DEFINITION Label="ResistDebufShockwave" Value="ResistDebufShockwave"/>
<DEFINITION Label="SkillDebufMelee" Value="SkillDebufMelee"/>
<DEFINITION Label="SkillDebufRange" Value="SkillDebufRange"/>
<DEFINITION Label="SkillDebufMagic" Value="SkillDebufMagic"/>
<DEFINITION Label="Dot" Value="Dot"/>
<DEFINITION Label="Stench" Value="Stench"/>
<DEFINITION Label="Bounce" Value="Bounce"/>
<DEFINITION Label="RedirectAttacks" Value="RedirectAttacks"/>
<DEFINITION Label="ReflectDamage" Value="ReflectDamage"/>
<DEFINITION Label="ReverseDamage" Value="ReverseDamage"/>
<DEFINITION Label="MassDispel" Value="MassDispel"/>
<DEFINITION Label="Disarm" Value="Disarm"/>
<DEFINITION Label="UnknownEffect" Value="UnknownEffect"/>
<DEFINITION Label="normal" Value="normal"/>
<LOG></LOG>
</TYPE>