khanat-opennel-code/code/nel/tools/3d/tile_edit/select_rotation.cpp

88 lines
2.3 KiB
C++
Raw Normal View History

2013-09-14 17:02:50 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdafx.h"
#include "tile_edit_exe.h"
#include "select_rotation.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// SelectRotation dialog
SelectRotation::SelectRotation(CWnd* pParent /*=NULL*/)
: CDialog(SelectRotation::IDD, pParent)
{
//{{AFX_DATA_INIT(SelectRotation)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void SelectRotation::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(SelectRotation)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(SelectRotation, CDialog)
//{{AFX_MSG_MAP(SelectRotation)
ON_BN_CLICKED(ID_ROT0, OnRot0)
ON_BN_CLICKED(ID_ROT1, OnRot1)
ON_BN_CLICKED(ID_ROT2, OnRot2)
ON_BN_CLICKED(ID_ROT3, OnRot3)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// SelectRotation message handlers
void SelectRotation::OnRot0()
{
// TODO: Add your control notification handler code here
RotSelected=0;
OnOK ();
}
void SelectRotation::OnRot1()
{
// TODO: Add your control notification handler code here
RotSelected=1;
OnOK ();
}
void SelectRotation::OnRot2()
{
// TODO: Add your control notification handler code here
RotSelected=2;
OnOK ();
}
void SelectRotation::OnRot3()
{
// TODO: Add your control notification handler code here
RotSelected=3;
OnOK ();
}