75 lines
1.6 KiB
C++
75 lines
1.6 KiB
C++
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// object_viewer_exe.cpp : Defines the entry point for the application.
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//
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#include "std_afx.h"
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//#include "nel/3d/register_3d.h"
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//#include "nel/3d/scene.h"
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#include "../object_viewer/object_viewer_interface.h"
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//#include "nel/3d/init_3d.h"
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//using namespace NL3D;
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using namespace NLMISC;
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using namespace std;
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int APIENTRY WinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPSTR lpCmdLine,
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int nCmdShow)
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{
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// Register 3d
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// vl: the init doesn't seem to be important here
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// registerSerial3d ();
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// CScene::registerBasics ();
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// init3d ();
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// Remove command line ""
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char commandLine[512];
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char *commandLinePtr=commandLine;
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strcpy (commandLine, lpCmdLine);
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if (commandLine[0]=='"')
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commandLinePtr++;
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if (commandLinePtr[strlen (commandLinePtr)-1]=='"')
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commandLinePtr[strlen (commandLinePtr)-1]=0;
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// Create a object viewer
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IObjectViewer *objectViewer=IObjectViewer::getInterface();
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if (objectViewer)
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{
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// Init ui
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if (objectViewer->initUI ())
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{
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// Argument ?
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if (strcmp (commandLinePtr, "")!=0)
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{
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// Make a string vector
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vector<string> strVector;
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strVector.push_back (commandLinePtr);
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// Try to load a shape
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if (objectViewer->loadMesh (strVector, ""))
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{
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// Reset the camera
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objectViewer->resetCamera ();
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}
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else
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return 1;
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}
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// Go
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objectViewer->go ();
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// Release ui
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objectViewer->releaseUI ();
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}
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// Delete the pointer
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IObjectViewer::releaseInterface (objectViewer);
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}
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return 0;
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}
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