khanat-opennel-code/code/ryzom/server/src/sabrina/s_link_effect_hot.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "s_link_effect_hot.h"
#include "entity_manager.h"
#include "character.h"
#include "phrase_utilities_functions.h"
#include "game_share/entity_structure/statistic.h"
#include "nel/misc/random.h"
using namespace std;
using namespace NLMISC;
using namespace RY_GAME_SHARE;
extern CRandom RandomGenerator;
bool CSLinkEffectHot::update(uint32 & updateFlag)
{
if ( CSLinkEffect::update(updateFlag) )
return true;
CEntityBase * caster = CEntityBaseManager::getEntityBasePtr( _CreatorRowId );
if ( !caster )
{
nlwarning("<CSLinkEffectHot update> Invalid caster %u",_CreatorRowId.getIndex() );
return true;
}
CEntityBase * target = CEntityBaseManager::getEntityBasePtr( _TargetRowId );
if ( !target )
{
nlwarning("<CSLinkEffectHot update> Invalid target %u",_TargetRowId.getIndex() );
return true;
}
applyOnScore( caster, target,SCORES::hit_points, _HealHp );
applyOnScore( caster, target,SCORES::sap, _HealSta );
applyOnScore( caster, target,SCORES::stamina, _HealSta );
updateFlag |= _Family;
return false;
}
void CSLinkEffectHot::applyOnScore( CEntityBase * caster, CEntityBase * target,SCORES::TScores scoreType, sint32 value )
{
RY_GAME_SHARE::SCharacteristicsAndScores & score = target->getScores()._PhysicalScores[ scoreType ];
score.Current = score.Current + sint( value );
if ( score.Current >= score.Max)
{
sint32 realHeal = value + score.Max - score.Current;
if ( realHeal )
PHRASE_UTILITIES::sendScoreModifierSpellMessage( caster, target, value ,scoreType , ACTNATURE::DEFENSIVE);
score.Current = score.Max;
}
else
PHRASE_UTILITIES::sendScoreModifierSpellMessage( caster, target, value,scoreType ,ACTNATURE::DEFENSIVE);
}