64 lines
2 KiB
C
64 lines
2 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_STDAFX_H__7B19FB21_D10C_11D4_9CD4_0050DAC3A412__INCLUDED_)
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#define AFX_STDAFX_H__7B19FB21_D10C_11D4_9CD4_0050DAC3A412__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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//#include "nel/misc/types_nl.h"
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// Max SDK includes
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//#define NOMINMAX
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#include <algorithm>
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#include <max.h>
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#include <stdmat.h>
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#include <shaders.h>
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#include <iparamb2.h>
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#include <Maxscrpt/maxscrpt.h>
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//#include <parser.h>
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// Character Studio SDK include
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#include <bipexp.h>
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#include <phyexp.h>
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#undef min
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#undef max
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#include <string>
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#include <vector>
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#include "../nel_patch_lib/rpo.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/file.h"
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#include "nel/misc/triangle.h"
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#include "nel/misc/bsphere.h"
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#include "nel/misc/string_common.h"
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#include "nel/3d/quad_tree.h"
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#include "nel/3d/scene_group.h"
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#include "nel/3d/skeleton_shape.h"
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#include "nel/3d/texture_file.h"
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#include "nel/3d/light.h"
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__7B19FB21_D10C_11D4_9CD4_0050DAC3A412__INCLUDED_)
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