khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/bfmc01.sbrick

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2010-05-06 00:08:41 +00:00
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.7 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BFMC"/>
<ATOM Name="PowerValue" Value="15"/>
<ATOM Name="SabrinaCost" Value="5"/>
<ATOM Name="SPCost" Value="10"/>
<ATOM Name="Property 0" Value="ATT_SKILL_MOD:0:30"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 5"/>
<ATOM Name="Skill" Value="SF"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="ICO_Accurate.tga"/>
<ATOM Name="IconBack" Value="PA_Back.tga"/>
<ATOM Name="IconOver" Value="PA_Over_More.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Wed Sep 22 11:58:03 2004 (peloille) .Basics.SabrinaCost = 5
Wed Nov 24 10:24:29 2004 (peloille) .Basics.LearnRequiresOneOfSkills = SF 5
Wed Nov 24 10:24:29 2004 (peloille) .Basics.PowerValue = 15</LOG>
</FORM>