khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/game_element/sitem/raw_material/system_mp_choice.sitem

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2010-05-06 00:08:41 +00:00
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.4 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="family" Value="raw material (mp)"/>
<ATOM Name="stackable" Value="100"/>
<ATOM Name="Drop or Sell" Value="false"/>
</STRUCT>
<STRUCT Name="mp">
<ATOM Name="Family" Value="System"/>
<ATOM Name="Ecosystem" Value="Common"/>
<ATOM Name="MpColor" Value="Beige"/>
<ATOM Name="Rarity" Value="1"/>
<STRUCT Name="MpParam">
<STRUCT Name="A MpL (Blade)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="B MpH (Hammer)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="C MpP (Point)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="D MpM (Shaft)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="E MpG (Grip)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="F MpC (Counterweight)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="G MpGA (Trigger)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="H MpPE (Firing pin)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="I MpCA (Barrel)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="J MpE (Explosive)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="K MpEN (Ammo jacket)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="L MpPR (Ammo bullet)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="M MpCR (Armor shell)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="N MpRI (Armor interior coating)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="O MpRE (Armor interieur stuffing)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="P MpAT (Armor clip)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="Q MpSU (Jewel stone support)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="R MpED (Jewel stone)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="S MpBT (Blacksmith tool)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="T MpPES (Pestle tool)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="U MpSH (Sharpener tool)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="V MpTK (Tunneling Knife)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="W MpJH (Jewelry hammer)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="X MpCF (Campfire)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="Y MpVE (Clothes)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
<STRUCT Name="Z MpMF (Magic Focus)">
<ATOM Name="Durability" Value="50"/>
<ATOM Name="Weight" Value="50"/>
<ATOM Name="SapLoad" Value="50"/>
<ATOM Name="DMG" Value="50"/>
<ATOM Name="Speed" Value="50"/>
<ATOM Name="Range" Value="50"/>
<ATOM Name="DodgeModifier" Value="50"/>
<ATOM Name="ParryModifier" Value="50"/>
<ATOM Name="AdversaryDodgeModifier" Value="50"/>
<ATOM Name="AdversaryParryModifier" Value="50"/>
<ATOM Name="ProtectionFactor" Value="50"/>
<ATOM Name="MaxSlashingProtection" Value="50"/>
<ATOM Name="MaxBluntProtection" Value="50"/>
<ATOM Name="MaxPiercingProtection" Value="50"/>
<ATOM Name="AcidProtection" Value="50"/>
<ATOM Name="ColdProtection" Value="50"/>
<ATOM Name="FireProtection" Value="50"/>
<ATOM Name="RotProtection" Value="50"/>
<ATOM Name="ShockWaveProtection" Value="50"/>
<ATOM Name="PoisonProtection" Value="50"/>
<ATOM Name="ElectricityProtection" Value="50"/>
<ATOM Name="DesertResistance" Value="50"/>
<ATOM Name="ForestResistance" Value="50"/>
<ATOM Name="LacustreResistance" Value="50"/>
<ATOM Name="JungleResistance" Value="50"/>
<ATOM Name="PrimaryRootResistance" Value="50"/>
<ATOM Name="HpBuff" Value="0"/>
<ATOM Name="SapBuff" Value="0"/>
<ATOM Name="StaBuff" Value="0"/>
<ATOM Name="FocusBuff" Value="0"/>
<ATOM Name="ElementalCastingTimeFactor" Value="50"/>
<ATOM Name="ElementalPowerFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="OffensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="HealCastingTimeFactor" Value="50"/>
<ATOM Name="HealPowerFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionCastingTimeFactor" Value="50"/>
<ATOM Name="DefensiveAfflictionPowerFactor" Value="50"/>
<ATOM Name="CraftEstimatedQuality" Value="Slightly"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="icon" Value="MP_generic.tga"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Fri Jun 18 15:00:49 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Durability = 50
Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DMG = 50
Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxBluntProtection = 50
Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxPiercingProtection = 50
Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).MaxSlashingProtection = 50
Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ProtectionFactor = 50
Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Range = 50
Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Speed = 50
Fri Jun 18 15:08:56 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50.0
Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionCastingTimeFactor = 50
Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).DefensiveAfflictionPowerFactor = 50
Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalCastingTimeFactor = 50
Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).ElementalPowerFactor = 50
Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealCastingTimeFactor = 50
Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).HealPowerFactor = 50
Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionCastingTimeFactor = 50
Fri Jun 18 15:09:50 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).OffensiveAfflictionPowerFactor = 50
Fri Jun 18 15:10:06 2004 (coutelas) .mp.MpParam.Z MpMF (Magic Focus).Weight = 50
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).CraftEstimatedQuality = Slightly
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DMG = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).DodgeModifier = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Durability = 1
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).FocusBuff = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HealPowerFactor = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).HpBuff = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ParryModifier = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).ProtectionFactor = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Range = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapBuff = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).SapLoad = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Speed = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).StaBuff = 0
Fri Aug 13 17:32:18 2004 (puzin) .mp.MpParam.A MpL (Blade).Weight = 0
Fri Aug 13 17:33:26 2004 (puzin) formName Pasted =
Mon Aug 30 16:21:08 2004 (puzin) .basics.Drop or Sell = false
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryDodgeModifier = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).AdversaryParryModifier = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).DMG = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).DodgeModifier = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).Durability = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).ParryModifier = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).Range = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).SapLoad = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).Speed = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 50
Wed Nov 17 17:24:57 2004 (peloille) .mp.MpParam.A MpL (Blade).Weight = 50
Wed Nov 17 17:24:57 2004 (peloille) formName Pasted =
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 0
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 0
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 0
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 0
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).FocusBuff = 0
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 0
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 0
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).HpBuff = 0
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 0
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 0
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 0
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 0
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 0
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 0
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).SapBuff = 0
Thu Nov 18 11:04:07 2004 (peloille) .mp.MpParam.A MpL (Blade).StaBuff = 0
Thu Nov 18 11:04:28 2004 (peloille) formName Pasted =
Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionCastingTimeFactor = 50
Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).DefensiveAfflictionPowerFactor = 50
Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalCastingTimeFactor = 50
Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).ElementalPowerFactor = 50
Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).HealCastingTimeFactor = 50
Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).HealPowerFactor = 50
Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxBluntProtection = 50
Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxPiercingProtection = 50
Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).MaxSlashingProtection = 50
Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionCastingTimeFactor = 50
Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).OffensiveAfflictionPowerFactor = 50
Thu Nov 18 11:10:45 2004 (peloille) .mp.MpParam.A MpL (Blade).ProtectionFactor = 50
Thu Nov 18 11:10:45 2004 (peloille) formName Pasted =
Thu Jul 28 19:43:36 2005 (puzin) .mp.MpParam.A MpL (Blade).AcidProtection = 50
Thu Jul 28 19:43:36 2005 (puzin) .mp.MpParam.A MpL (Blade).ColdProtection = 50
Thu Jul 28 19:43:36 2005 (puzin) .mp.MpParam.A MpL (Blade).ElectricityProtection = 50
Thu Jul 28 19:43:36 2005 (puzin) .mp.MpParam.A MpL (Blade).FireProtection = 50
Thu Jul 28 19:43:36 2005 (puzin) .mp.MpParam.A MpL (Blade).PoisonProtection = 50
Thu Jul 28 19:43:36 2005 (puzin) .mp.MpParam.A MpL (Blade).RotProtection = 50
Thu Jul 28 19:43:36 2005 (puzin) .mp.MpParam.A MpL (Blade).ShockWaveProtection = 50
Thu Jul 28 19:43:55 2005 (puzin) formName Pasted =
Thu Aug 04 19:32:16 2005 (puzin) .mp.MpParam.A MpL (Blade).DesertResistance = 50
Thu Aug 04 19:32:16 2005 (puzin) .mp.MpParam.A MpL (Blade).ForestResistance = 50
Thu Aug 04 19:32:16 2005 (puzin) .mp.MpParam.A MpL (Blade).JungleResistance = 50
Thu Aug 04 19:32:16 2005 (puzin) .mp.MpParam.A MpL (Blade).LacustreResistance = 50
Thu Aug 04 19:32:16 2005 (puzin) .mp.MpParam.A MpL (Blade).PrimaryRootResistance = 50
Thu Aug 04 19:32:35 2005 (puzin) formName Pasted = </LOG>
</FORM>