khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/game_element/sbrick/craft/effect/melee_weapon/matis/bcmmea06.sbrick

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2010-05-06 00:08:41 +00:00
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.26 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="FamilyId" Value="BCMMEA"/>
<ATOM Name="IndexInFamily" Value="16"/>
<ATOM Name="SPCost" Value="30"/>
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
<ATOM Name="Action Nature" Value="CRAFT"/>
<ATOM Name="Skill" Value="SCM1DEM"/>
<ATOM Name="LearnRequiresBricks" Value="bcpa07.sbrick"/>
<ATOM Name="CivRestriction" Value="matis"/>
</STRUCT>
<STRUCT Name="Client">
<ATOM Name="Icon" Value="MW_dagger.tga"/>
<ATOM Name="IconBack" Value="BK_matis_brick.tga"/>
<ATOM Name="IconOver" Value="FP_over.tga"/>
<ATOM Name="IconOver2"/>
</STRUCT>
<STRUCT Name="faber">
<ATOM Name="Tool type" Value="MeleeWeaponTool"/>
<ATOM Name="Item Max Level" Value="100"/>
<STRUCT Name="Create">
<ATOM Name="Crafted Item" Value="icmm1pd.sitem"/>
<ATOM Name="Nb built items" Value="1"/>
<ATOM Name="MP 1" Value="Raw Material for Blade"/>
<ATOM Name="Quantity 1" Value="2"/>
<ATOM Name="MP 2" Value="Raw Material for Shaft"/>
<ATOM Name="Quantity 2" Value="2"/>
<ATOM Name="MP 3" Value="Raw Material for Grip"/>
<ATOM Name="Quantity 3" Value="1"/>
<ATOM Name="MP 4" Value="Raw Material for Counterweight"/>
<ATOM Name="Quantity 4" Value="1"/>
<ATOM Name="MP 5"/>
<ATOM Name="Quantity 5" Value="0"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG>Tue Oct 21 16:10:13 2003 (coutelas) .faber.Create.MP 1 Group = Plant
Tue Aug 17 21:39:06 2004 (puzin) .faber.Create.Quantity 3 = 1</LOG>
</FORM>