khanat-opennel-code/code/ryzom/server/src/gpm_service/move_checker.h

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef MOVE_CHECKER_H
#define MOVE_CHECKER_H
#include "nel/misc/types_nl.h"
#include "nel/misc/smart_ptr.h"
#include "game_share/base_types.h"
class CMoveChecker: public NLMISC::CRefCount
{
public:
// inform the move checker that a player is being teleported - the move checker performs no test but
// updates internal info on player position
void teleport(TDataSetRow entityIndex, sint32 x, sint32 y, uint32 tick);
// ensure that the move attempted by a player is legal
// if the move is not valid then x, y and z are changed to make the move valid
// return true if move is valid otherwise false
bool checkMove(TDataSetRow entityIndex, sint32& x, sint32& y, uint32 tick);
// remove a player from the checker (when they have deconnect)
void remove(TDataSetRow entityIndex);
private:
// private data
struct SPosition
{
sint32 X, Y;
uint32 Tick;
SPosition(): X(0), Y(0), Tick(0) {}
};
typedef std::map<TDataSetRow,SPosition> TPositions;
TPositions _Positions;
};
#endif