2017-03-15 19:43:10 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "animals_orders.h"
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using namespace std;
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namespace ANIMALS_ORDERS
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{
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// orders table
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const std::string BeastOrders[] =
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{
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"follow",
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"stop",
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"free",
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"call",
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"enter_stable",
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"leave_stable",
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"graze",
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"attack",
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"mount",
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"unmount",
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};
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//-----------------------------------------------
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// stringToBeastOrder :
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//-----------------------------------------------
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EBeastOrder stringToBeastOrder(const std::string &str)
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{
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sint i = 0;
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for (i = 0; i< BEAST_ORDERS_SIZE; i++ )
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{
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if ( str == BeastOrders[i] )
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return (EBeastOrder)i;
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}
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return (EBeastOrder)i;
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}
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//-----------------------------------------------
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// stringToBeastOrder :
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//-----------------------------------------------
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const std::string &creatureSizeToString(EBeastOrder order)
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{
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return BeastOrders[order];
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}
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}; // ANIMALS_ORDERS
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