khanat-opennel-code/code/nel/src/3d/play_list_manager.cpp

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/play_list_manager.h"
namespace NL3D
{
// ***************************************************************************
void CPlayListManager::addPlaylist(CAnimationPlaylist* plist, CChannelMixer *chanMixer)
{
nlassert(plist);
if(!chanMixer)
return;
// this do all the good things.
_List[plist]= CNode(plist, chanMixer);
}
// ***************************************************************************
void CPlayListManager::removePlaylist(CAnimationPlaylist* plist)
{
nlassert(plist);
// this do all the good things.
_List.erase(plist);
}
// ***************************************************************************
void CPlayListManager::animate(TGlobalAnimationTime time)
{
TPlayListList::iterator it;
for(it=_List.begin();it!=_List.end();)
{
CNode *node= &(it->second);
// Test refPtrs.
if( node->PlayList==NULL || node->ChannelMixer==NULL)
{
// erase it from map.
TPlayListList::iterator itDel= it++;
_List.erase(itDel);
}
else
{
// animate!!
node->PlayList->setupMixer(*node->ChannelMixer, time);
node->ChannelMixer->eval(false);
it++;
}
}
}
// ***************************************************************************
void CPlayListManager::setup(TGlobalAnimationTime time)
{
TPlayListList::iterator it;
for(it=_List.begin();it!=_List.end();)
{
CNode *node= &(it->second);
// Test refPtrs.
if( node->PlayList==NULL || node->ChannelMixer==NULL)
{
// erase it from map.
TPlayListList::iterator itDel= it++;
_List.erase(itDel);
}
else
{
// animate!!
node->PlayList->setupMixer(*node->ChannelMixer, time);
it++;
}
}
}
// ***************************************************************************
void CPlayListManager::deleteAll()
{
TPlayListList::iterator it = _List.begin();
while (it != _List.end())
{
TPlayListList::iterator itDel = it;
++it;
CNode *node= &(itDel->second);
delete node->ChannelMixer;
delete node->PlayList;
_List.erase(itDel);
}
_List.clear();
}
} // NL3D