khanat-opennel-code/code/nel/src/3d/track_keyframer.cpp

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/track_keyframer.h"
namespace NL3D
{
template <class T>
void ITrackKeyFramer<T>::getKeysInRange(TAnimationTime t1, TAnimationTime t2, std::vector<TAnimationTime> &result)
{
nlassert(t1 <= t2);
typename TMapTimeCKey::const_iterator it = _MapKey.lower_bound(t1);
typename TMapTimeCKey::const_iterator ub = _MapKey.upper_bound(t2);
result.clear();
while (it != ub)
{
result.push_back(it->first);
++it;
}
}
// Some compilation check: force Visual to compile to template
CTrackKeyFramerTCBFloat ttoto0;
CTrackKeyFramerTCBVector ttoto1;
CTrackKeyFramerTCBQuat ttoto2;
CTrackKeyFramerTCBInt ttoto3;
CTrackKeyFramerTCBRGBA ttoto8;
CTrackKeyFramerBezierFloat ttoto4;
CTrackKeyFramerBezierVector ttoto5;
CTrackKeyFramerBezierQuat ttoto6;
CTrackKeyFramerBezierInt ttoto7;
CTrackKeyFramerBezierRGBA ttoto9;
CTrackKeyFramerLinearFloat lattoto10;
CTrackKeyFramerLinearVector lattoto11;
CTrackKeyFramerLinearQuat lattoto12;
CTrackKeyFramerLinearInt lattoto13;
CTrackKeyFramerLinearRGBA lattoto14;
CTrackKeyFramerConstFloat attoto10;
CTrackKeyFramerConstVector attoto11;
CTrackKeyFramerConstQuat attoto12;
CTrackKeyFramerConstInt attoto13;
CTrackKeyFramerConstRGBA attoto16;
CTrackKeyFramerConstString attoto14;
CTrackKeyFramerConstBool attoto15;
UTrackKeyframer *UTrackKeyframer::createLinearFloatTrack()
{
return new CTrackKeyFramerLinearFloat;
}
UTrackKeyframer *UTrackKeyframer::createBezierFloatTrack()
{
return new CTrackKeyFramerBezierFloat;
}
UTrackKeyframer *UTrackKeyframer::createTCBFloatTrack()
{
return new CTrackKeyFramerTCBFloat;
}
} // NL3D