khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/effect_type.typ

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2010-05-06 00:08:41 +00:00
<?xml version="1.0"?>
<TYPE Type="String" UI="Edit" Default="NEGATIVE" Revision="$Revision: 1.1 $" State="modified">
<DEFINITION Label="NEGATIVE" Value="NEGATIVE"/>
<DEFINITION Label="POSITIVE" Value="POSITIVE"/>
<DEFINITION Label="STUN" Value="STUN"/>
<DEFINITION Label="ROOT" Value="ROOT"/>
<DEFINITION Label="BLIND" Value="BLIND"/>
<DEFINITION Label="MAZE" Value="MAZE"/>
<DEFINITION Label="SLOW" Value="SLOW"/>
<LOG>Thu Oct 02 17:07:05 2003 (ledorze) Type Default = NEGATIVE
Thu Oct 02 17:07:05 2003 (ledorze) Type Predef =
Thu Oct 02 17:07:05 2003 (ledorze) Type Type = String</LOG>
</TYPE>