khanat-opennel-code/code/ryzom/client/src/CMakeLists.txt

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ADD_SUBDIRECTORY(seven_zip)
# These are Windows/MFC apps
IF(WIN32)
ADD_SUBDIRECTORY(bug_report)
ENDIF(WIN32)
ADD_SUBDIRECTORY(client_sheets)
FILE(GLOB SRC *.cpp *.h motion/*.cpp motion/*.h motion/modes/*.cpp motion/modes/*.h r2/*.h r2/*.cpp r2/dmc/*.h r2/dmc/*.cpp interface_v3/*.h interface_v3/*.cpp)
# Filter out the source files not actually compiled.
LIST(REMOVE_ITEM SRC
${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.cpp
${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.h
${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.h
${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.cpp
${CMAKE_CURRENT_SOURCE_DIR}/3d_notes.cpp
${CMAKE_CURRENT_SOURCE_DIR}/3d_notes.h
${CMAKE_CURRENT_SOURCE_DIR}/rosace_functions.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rosace_functions.h
${CMAKE_CURRENT_SOURCE_DIR}/scene_parser.cpp
${CMAKE_CURRENT_SOURCE_DIR}/scene_parser.h
${CMAKE_CURRENT_SOURCE_DIR}/motion/modes/free_head.cpp
${CMAKE_CURRENT_SOURCE_DIR}/motion/modes/free_head.h
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${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/lua_dll.cpp
${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/lua_dll.h
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${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/view_bitmap_progress.cpp
${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/view_bitmap_progress.h)
# On Unix we'll need to include config.h
IF(UNIX)
INCLUDE(${CMAKE_BINARY_DIR})
ENDIF(UNIX)
ADD_EXECUTABLE(client ${SRC})
INCLUDE_DIRECTORIES( ${LIBXML2_INCLUDE_DIR}
${NEL_INCLUDE_DIR}
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${LUA_INCLUDE_DIR}
${LIBWWW_INCLUDE_DIR}
${CURL_INCLUDE_DIRS}
${CMAKE_CURRENT_SOURCE_DIR})
TARGET_LINK_LIBRARIES(client ${PLATFORM_LINKFLAGS}
${LIBXML2_LIBRARIES}
${NELMISC_LIBRARY}
game_share
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${NELNET_LIBRARY}
${NELLIGO_LIBRARY}
${NELGEORGES_LIBRARY}
${LUA_LIBRARIES}
${CURL_LIBRARIES}
${NELSOUND_LIBRARY}
${NELSNDDRV_LIBRARY}
client_sheets
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${NELPACS_LIBRARY}
${LIBWWW_LIBRARY}
${Boost_LIBRARIES}
${X11_LIBRARIES}
seven_zip
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luabind)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS client RUNTIME DESTINATION bin COMPONENT client)