77 lines
2.3 KiB
C
77 lines
2.3 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef SHAPES_EXPORTER_H
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#define SHAPES_EXPORTER_H
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#include <nel/misc/common.h>
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#include <nel/misc/aabbox.h>
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#include <nel/3d/u_scene.h>
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#include <nel/3d/u_driver.h>
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struct Settings
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{
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Settings();
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std::string output_path;
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std::string preview_format;
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uint preview_width;
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uint preview_height;
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uint8 preview_quality;
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uint output_steps_z;
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uint output_steps_x;
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std::string output_format;
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uint output_width;
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uint output_height;
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uint8 output_antialiasing;
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uint8 output_quality;
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NLMISC::CRGBA output_background;
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NLMISC::CRGBA light_ambiant;
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NLMISC::CRGBA light_diffuse;
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NLMISC::CRGBA light_specular;
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NLMISC::CVector light_direction;
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};
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class ShapesExporter
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{
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public:
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ShapesExporter();
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virtual ~ShapesExporter();
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bool init();
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bool parseConfigFile(const std::string &filename);
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bool setupLight();
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bool exportShape(const std::string &filename, const std::string &output_path);
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bool exportSkeleton(const std::string &skeleton, const std::vector<std::string> &parts, const std::string &output_path);
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void setCamera(NLMISC::CAABBox &bbox, NL3D::UInstance &entity, bool high_z=false);
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bool saveOneImage(const std::string &output_path);
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bool renderShape(NL3D::UTransform &entity, const NLMISC::CVector &axis, const std::string &output_path);
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bool renderPS(NL3D::UInstance &entity, const std::string &output_path, double &duration, NLMISC::CAABBox &bbox);
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bool createThumbnail(const std::string &filename, const std::string &path);
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Settings settings;
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NL3D::UDriver* Driver;
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NL3D::UScene* Scene;
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};
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#endif
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