2017-03-15 19:43:10 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_MESH_CAMERA_COL_MANAGER_H
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#define NL_MESH_CAMERA_COL_MANAGER_H
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#include "nel/misc/types_nl.h"
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#include "ig_enum.h"
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#include <vector>
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#include <map>
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// ***************************************************************************
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/**
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* Manager to Add Mesh to the collision manager for camera collision
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2003
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*/
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class CMeshCameraColManager : public IIGObserver
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{
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public:
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/// Constructor
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CMeshCameraColManager();
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~CMeshCameraColManager();
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private:
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virtual void instanceGroupLoaded(NL3D::UInstanceGroup *ig);
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virtual void instanceGroupAdded(NL3D::UInstanceGroup *ig);
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virtual void instanceGroupRemoved(NL3D::UInstanceGroup *ig);
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// A collection of collision mesh
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class CMeshGroup
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{
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public:
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std::vector<uint32> Meshs;
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};
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// mesh added to the collision manager per instance group
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typedef std::map<NL3D::UInstanceGroup*, CMeshGroup> TIgMap;
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TIgMap _IgMap;
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};
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// The instance
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extern CMeshCameraColManager MeshCameraColManager;
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#endif // NL_MESH_CAMERA_COL_MANAGER_H
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/* End of mesh_camera_col_manager.h */
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