khanat-opennel-code/code/ryzom/client/src/CMakeLists.txt

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# These are Windows/MFC apps
IF(WIN32)
# ADD_SUBDIRECTORY(bug_report)
SET(SEVENZIP_LIBRARY "ryzom_sevenzip")
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ENDIF(WIN32)
ADD_SUBDIRECTORY(client_sheets)
ADD_SUBDIRECTORY(seven_zip)
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FILE(GLOB CFG ../*.cfg ../*.cfg.in)
FILE(GLOB SRC *.cpp *.h motion/*.cpp motion/*.h client.rc)
FILE(GLOB SRC_INTERFACE interface_v3/*.h interface_v3/*.cpp)
FILE(GLOB SRC_MODE motion/modes/*.cpp motion/modes/*.h)
FILE(GLOB SRC_R2 r2/*.h r2/*.cpp r2/dmc/*.h r2/dmc/*.cpp)
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# Filter out the source files not actually compiled.
LIST(REMOVE_ITEM SRC
${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/animated_scene_object.h
${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.h
${CMAKE_CURRENT_SOURCE_DIR}/animation_fx_sheet.cpp
${CMAKE_CURRENT_SOURCE_DIR}/3d_notes.cpp
${CMAKE_CURRENT_SOURCE_DIR}/3d_notes.h
${CMAKE_CURRENT_SOURCE_DIR}/rosace_functions.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rosace_functions.h
${CMAKE_CURRENT_SOURCE_DIR}/scene_parser.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/scene_parser.h)
LIST(REMOVE_ITEM SRC_MODE
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${CMAKE_CURRENT_SOURCE_DIR}/motion/modes/free_head.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/motion/modes/free_head.h)
LIST(REMOVE_ITEM SRC_INTERFACE
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${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/lua_dll.cpp
${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/lua_dll.h
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${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/view_bitmap_progress.cpp
${CMAKE_CURRENT_SOURCE_DIR}/interface_v3/view_bitmap_progress.h)
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SOURCE_GROUP("" FILES ${SRC})
SOURCE_GROUP("cfg" FILES ${CFG})
SOURCE_GROUP("interface_v3" FILES ${SRC_INTERFACE})
SOURCE_GROUP("mode" FILES ${SRC_MODE})
SOURCE_GROUP("r2" FILES ${SRC_R2})
# on Mac, create a .App Bundle
if(APPLE)
SET(MACOSX_BUNDLE_INFO_STRING "Ryzom Core Client")
SET(MACOSX_BUNDLE_ICON_FILE "atys.icns")
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "")
SET(MACOSX_BUNDLE_LONG_VERSION_STRING ${NL_VERSION})
SET(MACOSX_BUNDLE_BUNDLE_NAME "Ryzom Core Client")
SET(MACOSX_BUNDLE_SHORT_VERSION_STRING "0.8")
SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0")
SET(MACOSX_BUNDLE_COPYRIGHT "Winchgate and The Ryzom Core Community")
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# TODO: in release mode, cmake could copy all the dylibs into the .app
# bundle for redistribution... should some part of cpack handle that?
# ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD
# # make frameworks directory in app bundle
# COMMAND ${CMAKE_COMMAND} -E make_directory
# ${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.app/Contents/Frameworks
# # copy framework into app bundle
# COMMAND ${CMAKE_COMMAND} -E copy ${SOME_LIBRARY}
# ${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.app/Contents/Frameworks
# # ...
# # install_name_tool the lib pathes
ENDIF(APPLE)
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ADD_EXECUTABLE(ryzom_client WIN32 MACOSX_BUNDLE ${SRC} ${SRC_INTERFACE} ${SRC_MODE} ${SRC_R2})
INCLUDE_DIRECTORIES(
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${CMAKE_CURRENT_SOURCE_DIR}
${LIBXML2_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
${LUABIND_INCLUDE_DIR}
${LIBWWW_INCLUDE_DIR}
${CURL_INCLUDE_DIRS}
)
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TARGET_LINK_LIBRARIES(ryzom_client
nelmisc
nelnet
nelligo
nelgeorges
nel3d
nelgui
nelsound
ryzom_clientsheets
ryzom_gameshare
nelpacs
${LIBXML2_LIBRARIES}
${LUA_LIBRARIES}
${LUABIND_LIBRARIES}
${CURL_LIBRARIES}
${LIBWWW_LIBRARIES}
${SEVENZIP_LIBRARY}
)
IF(NOT APPLE AND NOT WIN32)
TARGET_LINK_LIBRARIES(ryzom_client ${X11_LIBRARIES})
ENDIF(NOT APPLE AND NOT WIN32)
IF(APPLE)
FIND_LIBRARY(FOUNDATION_LIBRARY Foundation)
TARGET_LINK_LIBRARIES(ryzom_client ${FOUNDATION_LIBRARY})
ENDIF(APPLE)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS} ${CURL_DEFINITIONS} ${LUABIND_DEFINITIONS})
NL_DEFAULT_PROPS(ryzom_client "Ryzom, Client: Ryzom Core Client")
NL_ADD_RUNTIME_FLAGS(ryzom_client)
NL_ADD_LIB_SUFFIX(ryzom_client)
IF(WITH_PCH)
ADD_NATIVE_PRECOMPILED_HEADER(ryzom_client ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp)
ENDIF(WITH_PCH)
INSTALL(TARGETS ryzom_client RUNTIME DESTINATION ${RYZOM_GAMES_PREFIX} COMPONENT client BUNDLE DESTINATION /Applications)