khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_anim/automaton_atk_states.dfn

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2010-05-06 00:08:41 +00:00
<?xml version="1.0"?>
<DFN Revision="$Revision: 1.2 $" State="modified">
<ELEMENT Name="1st_person atk" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="attack1" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="attack2" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="walk atk" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="run atk" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="backward atk" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- default atk -->
<ELEMENT Name="default atk low" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="default atk middle" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="default atk high" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- powerful atk -->
<ELEMENT Name="powerful atk low" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="powerful atk middle" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="powerful atk high" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- area atk -->
<ELEMENT Name="area atk low" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="area atk middle" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="area atk high" Type="Dfn" Filename="automaton_state.dfn"/>
<LOG>Fri May 30 16:30:00 2003 (puzin)</LOG>
</DFN>