khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/Game_elem/items/armor/creature_armor/_creature_armor.item

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="basics">
<ATOM Name="name" Value="creature_armor"/>
<ATOM Name="family" Value="armor"/>
<ATOM Name="sack_type" Value="1"/>
<ATOM Name="quality level" Value="$filename"/>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="skill" Value="heavy armour wear"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-2)*5*(0.6-0.15*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>sert pour cr&#x9972; des armures virtuelles aux cr&#x9874;ures</COMMENTS>
<LOG>Thu Jul 25 15:24:22 2002 (receveur) .armor.skill = heavy armour wear
Thu Jul 25 15:24:22 2002 (receveur) .basics.family = armor
Thu Jul 25 15:24:22 2002 (receveur) .basics.name = armor
Thu Jul 25 15:24:22 2002 (receveur) .basics.quality level = &quot;Basics.Level&quot;
Thu Jul 25 15:24:22 2002 (receveur) .basics.sack_type = armor
Thu Jul 25 15:25:25 2002 (receveur) Header Comments = sert pour cr&#x9972; des armures virtuelles aux cr&#x9874;ures
Thu Jul 25 15:26:13 2002 (receveur) .basics.name = creature_armor
Thu Jul 25 15:40:14 2002 (receveur) .basics.quality level = $filename
Tue Jul 30 17:41:09 2002 (receveur) .basics.sack_type = 1</LOG>
</FORM>